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XFXFramework/include/Graphics/VertexBuffer.h

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/*****************************************************************************
* Rectangle.h *
* *
* XFX::Graphics::VertexBuffer class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_VERTEXBUFFER_
#define _XFX_GRAPHICS_VERTEXBUFFER_
#include "GraphicsResource.h"
#include "VertexDeclaration.h"
namespace XFX
{
namespace Graphics
{
/**
* Represents a list of 3D vertices to be streamed to the graphics device.
*/
class VertexBuffer : public GraphicsResource
{
public:
VertexBuffer();
VertexBuffer(GraphicsDevice * const graphicsDevice, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage_t usage);
template <typename T>
void GetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void GetData(T data[], int startIndex, int elementCount);
static const Type& GetType();
template <typename T>
void SetData(int offsetInBytes, T data[], int startIndex, int elementCount, int vertexStride);
template <typename T>
void SetData(T data[], int startIndex, int elementCount);
};
}
}
#endif //_XFX_GRAPHICS_VERTEXBUFFER_