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/*****************************************************************************
* ModelMesh.h *
* *
* XFX::Graphics::ModelMesh class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_MODELMESH_
#define _XFX_GRAPHICS_MODELMESH_
#include "ModelBone.h"
#include "ModelEffectCollection.h"
#include "ModelMeshPartCollection.h"
#include <System/String.h>
using namespace System;
namespace XFX
{
struct BoundingSphere;
namespace Graphics
{
/**
* Represents a mesh that is part of a model.
*/
class ModelMesh
{
public:
/**
* Gets the BoundingSphere that contains this mesh.
*/
BoundingSphere getBoundingSphere() const;
/**
* Gets a collection of effects associated with this mesh.
*/
ModelEffectCollection getEffects() const;
/**
* Gets the ModelMeshPart objects that make up this mesh. Each part of a mesh is composed of a set of primitives that share the same material.
*/
ModelMeshPartCollection getMeshParts() const;
/**
* Gets the name of this mesh.
*/
const String& getName() const;
/**
* Gets the parent bone for this mesh. The parent bone of a mesh contains a transformation matrix that describes how the mesh is located relative to any parent meshes in a model.
*/
ModelBone getParentBone() const;
/**
* Gets or sets an object identifying this mesh.
*/
Object* Tag;
/**
* Draws all of the ModelMeshPartObjects in this mesh, using their current Effect settings.
*/
void Draw();
};
}
}
#endif //_XFX_GRAPHICS_MODELMESH_