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XFXFramework/include/Input/GamePadButtons.h

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/*****************************************************************************
* GamePadButtons.h *
* *
* XFX::Input::GamePadButtons structure definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_INPUT_GAMEPADBUTTONS_
#define _XFX_INPUT_GAMEPADBUTTONS_
#include "Enums.h"
#include <System/Object.h>
#include <System/Types.h>
using namespace System;
namespace XFX
{
namespace Input
{
/**
* Identifies whether the buttons on an Xbox Controller are pressed or released.
*/
struct GamePadButtons : Object
{
const ButtonState_t A;
const ButtonState_t B;
const ButtonState_t Back;
const ButtonState_t Black;
const ButtonState_t LeftStick;
const ButtonState_t RightStick;
const ButtonState_t Start;
const ButtonState_t White;
const ButtonState_t X;
const ButtonState_t Y;
GamePadButtons(const uint /* Buttons_t */ buttons);
GamePadButtons();
GamePadButtons(const GamePadButtons &obj);
bool Equals(Object const * const obj) const;
bool Equals(const GamePadButtons obj) const;
int GetHashCode() const;
static const Type& GetType();
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const String ToString() const;
bool operator !=(const GamePadButtons& right) const;
bool operator ==(const GamePadButtons& right) const;
inline GamePadButtons operator=(const GamePadButtons& right)
{
return (right == *this) ? *this : GamePadButtons(right);
}
};
}
}
#endif //_XFX_INPUT_GAMEPADBUTTONS_