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/*****************************************************************************
* Sprite.h *
* *
* XFX::Graphics::Sprite class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_SPRITE_
#define _XFX_GRAPHICS_SPRITE_
#include "Color.h"
#include "Enums.h"
#include "Texture2D.h"
#include <Rectangle.h>
#include <Vector2.h>
using namespace System;
namespace XFX
{
namespace Graphics
{
/**
* Internal helper class to aid drawing via the SpriteBatch.
*/
class Sprite : public Object
{
private:
Texture2D* texture;
Rectangle destinationRectangle;
Rectangle sourceRectangle;
Color color;
float rotation;
Vector2 origin;
SpriteEffects_t effects;
float layerDepth;
public:
Texture2D* getTexture() const;
Rectangle DestinationRectangle() const;
Rectangle SourceRectangle() const;
Color getColor() const;
float Rotation() const;
Vector2 Origin() const;
SpriteEffects_t Effects() const;
float LayerDepth() const;
Sprite();
Sprite(Texture2D* texture, const Rectangle sourceRectangle, const Rectangle destinationRectangle, const Color color, const float rotation, const Vector2 origin, const SpriteEffects_t effects, const float layerDepth);
Sprite(const Sprite &obj);
static const Type& GetType();
bool operator !=(const Sprite& right) const;
bool operator ==(const Sprite& right) const;
};
}
}
#endif //_XFX_GRAPHICS_SPRITE_