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/********************************************************
* Exceptions.h *
* *
* XFX::Graphics Exceptions definition file *
* Copyright <EFBFBD> XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_EXCEPTIONS_
#define _XFX_GRAPHICS_EXCEPTIONS_
#include <System/Runtime/InteropServices/ExternalException.h>
using namespace System;
using namespace System::Runtime::InteropServices;
namespace XFX
{
namespace Graphics
{
/// <summary>
/// The exception that is thrown if the compilation of an effect fails.
/// </summary>
class CompilationFailedException : public ExternalException
{
public:
CompilationFailedException();
CompilationFailedException(char* message);
CompilationFailedException(char* message, Exception* inner);
};
/// <summary>
/// The exception that is thrown when the device has been lost but cannot be reset at this time. Therefore,
/// rendering is not possible.
/// </summary>
class DeviceLostException : public ExternalException
{
public:
DeviceLostException();
DeviceLostException(char* message);
DeviceLostException(char* message, Exception* inner);
};
/// <summary>
/// The exception that is thrown when the device has been lost but can be reset at this time.
/// </summary>
class DeviceNotResetException : public ExternalException
{
public:
DeviceNotResetException();
DeviceNotResetException(char* message);
DeviceNotResetException(char* message, Exception* inner);
};
/// <summary>
/// The exception that is thrown when the graphics device does not support the requested capabilities.
/// </summary>
class DeviceNotSupportedException : public ExternalException
{
public:
DeviceNotSupportedException();
DeviceNotSupportedException(char* message);
DeviceNotSupportedException(char* message, Exception* inner);
};
/// <summary>
/// The error that is thrown when the device is still drawing.
/// </summary>
class DeviceStillDrawingException : public ExternalException
{
public:
DeviceStillDrawingException();
DeviceStillDrawingException(char* message);
DeviceStillDrawingException(char* message, Exception* inner);
};
/// <summary>
/// The exception that is thrown when an internal driver error occurs. Applications should destroy and recreate the
/// device when receiving this error.
/// </summary>
class DriverInternalErrorException : public ExternalException
{
public:
DriverInternalErrorException();
DriverInternalErrorException(char* message);
DriverInternalErrorException(char* message, Exception* inner);
};
/// <summary>
/// The exception that is thrown when Direct3D does not have enough display memory to perform the operation.
/// </summary>
class OutOfVideoMemoryException : public ExternalException
{
public:
OutOfVideoMemoryException();
OutOfVideoMemoryException(char* message);
OutOfVideoMemoryException(char* message, Exception* inner);
};
}
}
#endif //_XFX_GRAPHICS_EXCEPTIONS_