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/*****************************************************************************
* BlendState.h *
* *
* XFX::Graphics::BlendState class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_BLENDSTATE_
#define _XFX_GRAPHICS_BLENDSTATE_
#include <Graphics/Color.h>
#include <Graphics/Enums.h>
#include <Graphics/GraphicsResource.h>
namespace XFX
{
namespace Graphics
{
/**
* Contains blend state for the device.
*/
class BlendState : public GraphicsResource
{
private:
static const String isBoundErrorString;
BlendFunction_t alphaBlendFunction;
Blend_t alphaDestinationBlend;
Blend_t alphaSourceBlend;
Color blendFactor;
BlendFunction_t colorBlendFunction;
Blend_t colorDestinationBlend;
Blend_t colorSourceBlend;
ColorWriteChannels_t colorWriteChannels;
ColorWriteChannels_t colorWriteChannels1;
ColorWriteChannels_t colorWriteChannels2;
ColorWriteChannels_t colorWriteChannels3;
bool isBound;
int multiSampleMask;
protected:
void Dispose(bool disposing);
public:
static const BlendState Additive;
static const BlendState AlphaBlend;
static const BlendState NonPremultiplied;
static const BlendState Opague;
BlendFunction_t getAlphaBlendFunction() const;
void setAlphaBlendFunction(BlendFunction_t value);
int getMultiSampleMask() const;
void setMultiSampleMask(int value);
BlendState();
~BlendState();
static const Type& GetType();
bool operator==(const BlendState& right) const;
bool operator!=(const BlendState& right) const;
};
}
}
#endif //_XFX_GRAPHICS_BLENDSTATE_