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https://github.com/Memorix101/UnityXNA/
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The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D 3.5. Implemented a basic game loop, game timing, content loading for Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for sprites and strings (note SpriteFont is not yet supported to all strings are rendered using the default GUI label font). Songs can be played using an AudioSource attached to the XNATest game object which acts as an emulator for MediaPlayer. Playing a SoundEffect creates a game object with an AudioSource attached which is automatically deleted when the sound finishes. Implemented keyboard input with a limited set of XNA Keys mapping to Unity3D KeyCodes.
27 lines
644 B
C#
27 lines
644 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Microsoft.Xna.Framework.Audio
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{
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public class SoundEffect : IDisposable
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{
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public UnityEngine.AudioClip Clip { get; set; }
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public void Play()
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{
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GameObject gameObject = new GameObject("SoundEffectAudioClip");
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gameObject.AddComponent<AudioSource>();
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gameObject.audio.clip = Clip;
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gameObject.audio.Play();
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gameObject.AddComponent<AudioSourceController>();
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// TODO
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}
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public void Dispose()
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{ }
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}
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}
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