mirror of
https://github.com/Memorix101/UnityXNA/
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The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D 3.5. Implemented a basic game loop, game timing, content loading for Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for sprites and strings (note SpriteFont is not yet supported to all strings are rendered using the default GUI label font). Songs can be played using an AudioSource attached to the XNATest game object which acts as an emulator for MediaPlayer. Playing a SoundEffect creates a game object with an AudioSource attached which is automatically deleted when the sound finishes. Implemented keyboard input with a limited set of XNA Keys mapping to Unity3D KeyCodes.
80 lines
1.7 KiB
C#
80 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Microsoft.Xna.Framework.Graphics
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{
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public class SpriteFont : IDisposable
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{
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#region Fields
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private string fontName;
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private float size;
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private float spacing;
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private bool useKerning;
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private string style;
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#endregion
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#region Properties
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public string FontName
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{
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get
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{
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return this.fontName;
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}
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}
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public float Size
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{
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get
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{
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return this.size;
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}
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}
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public float Spacing
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{
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get
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{
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return this.spacing;
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}
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}
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public string Style
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{
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get
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{
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return this.style;
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}
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}
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public bool UseKerning
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{
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get
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{
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return this.useKerning;
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}
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}
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#endregion
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public SpriteFont(string fontName, float size, float spacing, bool useKerning, string style)
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{
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this.fontName = fontName;
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this.size = size;
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this.spacing = spacing;
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this.useKerning = useKerning;
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this.style = style;
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}
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internal Vector2 MeasureString(string text)
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{
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UnityEngine.GUISkin skin = UnityEngine.GUISkin.CreateInstance<UnityEngine.GUISkin>();
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UnityEngine.Vector2 size = skin.label.CalcSize(new UnityEngine.GUIContent(text));
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return new Vector2(size.x, size.y);
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}
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public void Dispose()
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{ }
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}
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}
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