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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
UnityXNA/Assets/Scripts/XNAEmulator/Game/UnityGameWindow.cs
Barnaby Smith 6fe889760d First commit. Proof of concept implementation.
The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D
3.5.
Implemented a basic game loop, game timing, content loading for
Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for
sprites and strings (note SpriteFont is not yet supported to all strings
are rendered using the default GUI label font). Songs can be played
using an AudioSource attached to the XNATest game object which acts as
an emulator for MediaPlayer. Playing a SoundEffect creates a game object
with an AudioSource attached which is automatically deleted when the
sound finishes. Implemented keyboard input with a limited set of XNA
Keys mapping to Unity3D KeyCodes.
2012-07-07 20:57:54 +01:00

47 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Xna.Framework
{
class UnityGameWindow : GameWindow
{
public override bool AllowUserResizing
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public override void BeginScreenDeviceChange(bool willBeFullScreen)
{
throw new NotImplementedException();
}
public override Rectangle ClientBounds
{
get { throw new NotImplementedException(); }
}
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
{
throw new NotImplementedException();
}
public override IntPtr Handle
{
get { throw new NotImplementedException(); }
}
public override string ScreenDeviceName
{
get { throw new NotImplementedException(); }
}
protected override void SetTitle(string title)
{
throw new NotImplementedException();
}
}
}