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https://github.com/Memorix101/UnityXNA/
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The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D 3.5. Implemented a basic game loop, game timing, content loading for Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for sprites and strings (note SpriteFont is not yet supported to all strings are rendered using the default GUI label font). Songs can be played using an AudioSource attached to the XNATest game object which acts as an emulator for MediaPlayer. Playing a SoundEffect creates a game object with an AudioSource attached which is automatically deleted when the sound finishes. Implemented keyboard input with a limited set of XNA Keys mapping to Unity3D KeyCodes.
37 lines
740 B
C#
37 lines
740 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Microsoft.Xna.Framework.Media
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{
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public static class MediaPlayer
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{
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private static AudioSource audioSource;
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public static AudioSource AudioSource
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{
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set { MediaPlayer.audioSource = value; }
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}
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public static bool IsRepeating
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{
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get
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{
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return audioSource.loop;
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}
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set
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{
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audioSource.loop = value;
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}
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}
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internal static void Play(Song song)
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{
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audioSource.clip = song.Clip;
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audioSource.Play();
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}
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}
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}
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