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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
UnityXNA/Assets/Scripts/DrawStringCall.cs
Barnaby Smith 6fe889760d First commit. Proof of concept implementation.
The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D
3.5.
Implemented a basic game loop, game timing, content loading for
Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for
sprites and strings (note SpriteFont is not yet supported to all strings
are rendered using the default GUI label font). Songs can be played
using an AudioSource attached to the XNATest game object which acts as
an emulator for MediaPlayer. Playing a SoundEffect creates a game object
with an AudioSource attached which is automatically deleted when the
sound finishes. Implemented keyboard input with a limited set of XNA
Keys mapping to Unity3D KeyCodes.
2012-07-07 20:57:54 +01:00

46 lines
771 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class DrawStringCall
{
private SpriteFont font;
private string value;
private Vector2 position;
private Vector4 color ;
public SpriteFont Font {
get {
return this.font;
}
}
public Vector2 Position {
get {
return this.position;
}
}
public string Value {
get {
return this.value;
}
}
public Vector4 Color {
get {
return this.color;
}
}
public DrawStringCall(SpriteFont font, string value, Vector2 position, Vector4 color)
{
this.font = font;
this.value = value;
this.position = position;
this.color = color;
}
}