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UnityXNA/Assets/Scripts/XNAEmulator/Game/GraphicsDeviceManager.cs
2023-04-19 21:55:55 +02:00

57 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
namespace Microsoft.Xna.Framework
{
class GraphicsDeviceManager
{
private Game game;
private int _preferredBackBufferHeight;
private int _preferredBackBufferWidth;
public GraphicsDevice GraphicsDevice
{
get
{
return game.GraphicsDevice;
}
}
public GraphicsDeviceManager(Game game)
{
// TODO: Complete member initialization
this.game = game;
}
public int PreferredBackBufferWidth
{
get
{
return _preferredBackBufferWidth;
}
set
{
//_shouldApplyChanges = true;
_preferredBackBufferWidth = value;
}
}
public int PreferredBackBufferHeight
{
get
{
return _preferredBackBufferHeight;
}
set
{
//_shouldApplyChanges = true;
_preferredBackBufferHeight = value;
}
}
}
}