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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
Barnaby Smith 6fe889760d First commit. Proof of concept implementation.
The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D
3.5.
Implemented a basic game loop, game timing, content loading for
Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for
sprites and strings (note SpriteFont is not yet supported to all strings
are rendered using the default GUI label font). Songs can be played
using an AudioSource attached to the XNATest game object which acts as
an emulator for MediaPlayer. Playing a SoundEffect creates a game object
with an AudioSource attached which is automatically deleted when the
sound finishes. Implemented keyboard input with a limited set of XNA
Keys mapping to Unity3D KeyCodes.
2012-07-07 20:57:54 +01:00

80 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Microsoft.Xna.Framework.Graphics
{
public class SpriteFont : IDisposable
{
#region Fields
private string fontName;
private float size;
private float spacing;
private bool useKerning;
private string style;
#endregion
#region Properties
public string FontName
{
get
{
return this.fontName;
}
}
public float Size
{
get
{
return this.size;
}
}
public float Spacing
{
get
{
return this.spacing;
}
}
public string Style
{
get
{
return this.style;
}
}
public bool UseKerning
{
get
{
return this.useKerning;
}
}
#endregion
public SpriteFont(string fontName, float size, float spacing, bool useKerning, string style)
{
this.fontName = fontName;
this.size = size;
this.spacing = spacing;
this.useKerning = useKerning;
this.style = style;
}
internal Vector2 MeasureString(string text)
{
UnityEngine.GUISkin skin = UnityEngine.GUISkin.CreateInstance<UnityEngine.GUISkin>();
UnityEngine.Vector2 size = skin.label.CalcSize(new UnityEngine.GUIContent(text));
return new Vector2(size.x, size.y);
}
public void Dispose()
{ }
}
}