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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
Barnaby Smith 6fe889760d First commit. Proof of concept implementation.
The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D
3.5.
Implemented a basic game loop, game timing, content loading for
Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for
sprites and strings (note SpriteFont is not yet supported to all strings
are rendered using the default GUI label font). Songs can be played
using an AudioSource attached to the XNATest game object which acts as
an emulator for MediaPlayer. Playing a SoundEffect creates a game object
with an AudioSource attached which is automatically deleted when the
sound finishes. Implemented keyboard input with a limited set of XNA
Keys mapping to Unity3D KeyCodes.
2012-07-07 20:57:54 +01:00

114 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace Microsoft.Xna.Framework.Input.Touch
{
public struct TouchCollection : IList<TouchLocation>, ICollection<TouchLocation>, IEnumerable<TouchLocation>, IEnumerable
{
public TouchLocation this[int index] { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } }
public int Count
{
get { throw new NotImplementedException(); }
}
public bool IsReadOnly
{
get { throw new NotImplementedException(); }
}
public int IndexOf(TouchLocation item)
{
throw new NotImplementedException();
}
public void Insert(int index, TouchLocation item)
{
throw new NotImplementedException();
}
public void RemoveAt(int index)
{
throw new NotImplementedException();
}
public void Add(TouchLocation item)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
public bool Contains(TouchLocation item)
{
throw new NotImplementedException();
}
public void CopyTo(TouchLocation[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove(TouchLocation item)
{
throw new NotImplementedException();
}
public IEnumerator<TouchLocation> GetEnumerator()
{
return (IEnumerator<TouchLocation>)new TouchCollectionEnum(new TouchLocation[0]);
// TODO:
}
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
public class TouchCollectionEnum : IEnumerator<TouchLocation>
{
int position = -1;
public TouchLocation[] _touches;
public TouchCollectionEnum(TouchLocation[] list)
{
_touches = list;
}
public bool MoveNext()
{
position++;
return (position < _touches.Length);
}
public void Reset()
{
position = -1;
}
object IEnumerator.Current
{
get
{
return Current;
}
}
public TouchLocation Current
{
get
{
try
{
return _touches[position];
}
catch (IndexOutOfRangeException)
{
throw new InvalidOperationException();
}
}
}
public void Dispose()
{}
}
}