mirror of
https://github.com/Memorix101/UnityXNA/
synced 2024-12-30 15:25:35 +01:00
66 lines
3.2 KiB
C#
66 lines
3.2 KiB
C#
#region License
|
|
// /*
|
|
// Microsoft Public License (Ms-PL)
|
|
// MonoGame - Copyright © 2009 The MonoGame Team
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// This license governs use of the accompanying software. If you use the software, you accept this license. If you do not
|
|
// accept the license, do not use the software.
|
|
//
|
|
// 1. Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under
|
|
// U.S. copyright law.
|
|
//
|
|
// A "contribution" is the original software, or any additions or changes to the software.
|
|
// A "contributor" is any person that distributes its contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
|
//
|
|
// 2. Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
|
|
//
|
|
// 3. Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
|
|
// your patent license from such contributor to the software ends automatically.
|
|
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
|
|
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object
|
|
// code form, you may only do so under a license that complies with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees
|
|
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent
|
|
// permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular
|
|
// purpose and non-infringement.
|
|
// */
|
|
#endregion License
|
|
|
|
#region Statemenents
|
|
using System;
|
|
#endregion
|
|
|
|
namespace Microsoft.Xna.Framework
|
|
{
|
|
public interface IUpdateable
|
|
{
|
|
#region Methods
|
|
void Update(GameTime gameTime);
|
|
#endregion
|
|
|
|
#region Events
|
|
event EventHandler<EventArgs> EnabledChanged;
|
|
|
|
event EventHandler<EventArgs> UpdateOrderChanged;
|
|
#endregion
|
|
|
|
#region Properties
|
|
bool Enabled { get; }
|
|
|
|
int UpdateOrder { get; }
|
|
#endregion
|
|
}
|
|
}
|