using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.Xna.Framework.Input { public class GamePadState { public GamePadThumbSticks ThumbSticks { get { // TODO return new GamePadThumbSticks(); } } public GamePadButtons Buttons { get { // TODO return new GamePadButtons(); } } internal bool IsButtonDown(Buttons buttons) { // TODO: return false; } } }