using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; namespace Microsoft.Xna.Framework { public class GraphicsDeviceManager { private Game game; private int _preferredBackBufferHeight; private int _preferredBackBufferWidth; public GraphicsDevice GraphicsDevice { get { return game.GraphicsDevice; } } public GraphicsDeviceManager(Game game) { // TODO: Complete member initialization this.game = game; } public int PreferredBackBufferWidth { get { return _preferredBackBufferWidth; } set { //_shouldApplyChanges = true; _preferredBackBufferWidth = value; } } public int PreferredBackBufferHeight { get { return _preferredBackBufferHeight; } set { //_shouldApplyChanges = true; _preferredBackBufferHeight = value; } } } }