using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.Xna.Framework.Graphics { public class Texture2D : IDisposable { private UnityEngine.Texture2D unityTexture; public UnityEngine.Texture2D UnityTexture { get { return unityTexture; } set { unityTexture = value; } } public Texture2D() { } public Texture2D(UnityEngine.Texture2D unityTexture) { // TODO: Complete member initialization this.unityTexture = unityTexture; } public int Width { get { return unityTexture.width; } } public int Height { get { return unityTexture.height; } } public Rectangle Bounds { get { return new Rectangle(0, 0, unityTexture.width, unityTexture.height); } } public void Dispose() { } } }