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UnityXNA/Assets/Scripts/DrawStringCall.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class DrawStringCall
{
private SpriteFont font;
private string value;
private Vector2 position;
private Vector4 color ;
public SpriteFont Font {
get {
return this.font;
}
}
public Vector2 Position {
get {
return this.position;
}
}
public string Value {
get {
return this.value;
}
}
public Vector4 Color {
get {
return this.color;
}
}
public DrawStringCall(SpriteFont font, string value, Vector2 position, Vector4 color)
{
this.font = font;
this.value = value;
this.position = position;
this.color = color;
}
}