mirror of
https://github.com/Memorix101/UnityXNA/
synced 2024-12-30 15:25:35 +01:00
65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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class DrawSpriteCall
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{
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private Texture2D texture2D;
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private Vector2 position;
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private Nullable<Rectangle> source;
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private Vector4 color;
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private Vector2 origin;
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private SpriteEffects spriteEffects;
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public Texture2D Texture2D {
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get {
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return this.texture2D;
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}
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}
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public Vector2 Position {
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get {
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return this.position;
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}
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}
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public Nullable<Rectangle> Source {
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get {
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return this.source;
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}
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}
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public Vector4 Color {
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get {
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return this.color;
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}
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}
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public Vector2 Origin {
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get {
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return this.origin;
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}
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}
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public SpriteEffects SpriteEffects {
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get {
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return this.spriteEffects;
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}
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}
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public DrawSpriteCall(Texture2D texture2D, Vector2 position, Nullable<Rectangle> source, Vector4 color, Vector2 origin, SpriteEffects spriteEffects)
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{
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// TODO: Complete member initialization
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this.texture2D = texture2D;
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this.position = position;
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this.source = source;
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this.color = color;
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this.origin = origin;
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this.spriteEffects = spriteEffects;
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}
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}
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