mirror of
https://github.com/Memorix101/UnityXNA/
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117 lines
2.9 KiB
C#
117 lines
2.9 KiB
C#
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#region License
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/*
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MIT License
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Copyright © 2006 The Mono.Xna Team
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All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion License
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using System;
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using System.ComponentModel;
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//using Microsoft.Xna.Framework.Design;
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namespace Microsoft.Xna.Framework
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{
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[Serializable]
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//[TypeConverter(typeof(PointConverter))]
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public struct Point : IEquatable<Point>
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{
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#region Private Fields
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private static Point zeroPoint = new Point();
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#endregion Private Fields
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#region Public Fields
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public int X;
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public int Y;
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#endregion Public Fields
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#region Properties
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public static Point Zero
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{
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get { return zeroPoint; }
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}
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#endregion Properties
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#region Constructors
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/// <summary>
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/// Makes new Point with integer accurate
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/// </summary>
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/// <param name="x">
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/// A <see cref="System.Int32"/>
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/// </param>
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/// <param name="y">
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/// A <see cref="System.Int32"/>
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/// </param>
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public Point(int x, int y)
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{
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this.X = x;
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this.Y = y;
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}
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#endregion Constructors
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#region Public methods
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public static bool operator ==(Point a, Point b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(Point a, Point b)
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{
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return !a.Equals(b);
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}
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public bool Equals(Point other)
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{
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return ((X == other.X) && (Y == other.Y));
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}
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public override bool Equals(object obj)
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{
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return (obj is Point) ? Equals((Point)obj) : false;
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}
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public override int GetHashCode()
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{
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return X ^ Y;
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}
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public override string ToString()
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{
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return string.Format("{{X:{0} Y:{1}}}", X, Y);
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}
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#endregion
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}
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}
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