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UnityXNA/Assets/Scripts/DrawSpriteCall.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class DrawSpriteCall
{
private Texture2D texture2D;
private Vector2 position;
private Nullable<Rectangle> source;
private Vector4 color;
private Vector2 origin;
private SpriteEffects spriteEffects;
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private Viewport viewport;
public Texture2D Texture2D {
get {
return this.texture2D;
}
}
public Vector2 Position {
get {
return this.position;
}
}
public Nullable<Rectangle> Source {
get {
return this.source;
}
}
public Vector4 Color {
get {
return this.color;
}
}
public Vector2 Origin {
get {
return this.origin;
}
}
public SpriteEffects SpriteEffects {
get {
return this.spriteEffects;
}
}
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public Viewport Viewport
{
get
{
return this.viewport;
}
}
public DrawSpriteCall(Texture2D texture2D, Vector2 position, Nullable<Rectangle> source, Vector4 color, Vector2 origin, SpriteEffects spriteEffects, Viewport viewport)
{
// TODO: Complete member initialization
this.texture2D = texture2D;
this.position = position;
this.source = source;
this.color = color;
this.origin = origin;
this.spriteEffects = spriteEffects;
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this.viewport = viewport;
}
}