mirror of
https://github.com/Memorix101/UnityXNA/
synced 2024-12-30 15:25:35 +01:00
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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public class DrawQueue
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{
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List<DrawSpriteCall> spriteQueue = new List<DrawSpriteCall>();
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DrawSpriteCall[] lastSpriteQueue = new DrawSpriteCall[0];
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List<DrawStringCall> stringQueue = new List<DrawStringCall>();
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DrawStringCall[] lastStringQueue = new DrawStringCall[0];
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internal DrawSpriteCall[] LastSpriteQueue
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{
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get { return lastSpriteQueue; }
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}
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internal DrawStringCall[] LastStringQueue
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{
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get { return lastStringQueue; }
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}
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public DrawQueue ()
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{
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}
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public void Clear()
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{
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lastSpriteQueue = new DrawSpriteCall[spriteQueue.Count];
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spriteQueue.CopyTo(lastSpriteQueue);
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spriteQueue.Clear();
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lastStringQueue = new DrawStringCall[stringQueue.Count];
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stringQueue.CopyTo(lastStringQueue);
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stringQueue.Clear();
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}
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internal void EnqueueSprite(DrawSpriteCall drawSpriteCall)
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{
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spriteQueue.Add(drawSpriteCall);
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}
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internal void EnqueueString(DrawStringCall drawStringQueue)
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{
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stringQueue.Add(drawStringQueue);
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}
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}
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