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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_cs.cpp
Philip Rebohle f1b075c0f3 [dxvk] Add CS chunk pool
Reduces the number of dynamic memory allocations for CS chunks by
recycling them once they are no longer needed. Also fixes a potential
issue with chunks that are dispatched multiple times.
2018-08-27 16:07:38 +02:00

142 lines
2.7 KiB
C++

#include "dxvk_cs.h"
namespace dxvk {
DxvkCsChunk::DxvkCsChunk() {
}
DxvkCsChunk::~DxvkCsChunk() {
this->reset();
}
void DxvkCsChunk::executeAll(DxvkContext* ctx) {
auto cmd = m_head;
while (cmd != nullptr) {
cmd->exec(ctx);
cmd = cmd->next();
}
}
void DxvkCsChunk::reset() {
auto cmd = m_head;
while (cmd != nullptr) {
auto next = cmd->next();
cmd->~DxvkCsCmd();
cmd = next;
}
m_commandCount = 0;
m_commandOffset = 0;
m_head = nullptr;
m_tail = nullptr;
}
DxvkCsChunkPool::DxvkCsChunkPool() {
}
DxvkCsChunkPool::~DxvkCsChunkPool() {
for (DxvkCsChunk* chunk : m_chunks)
delete chunk;
}
DxvkCsChunk* DxvkCsChunkPool::allocChunk() {
{ std::lock_guard<sync::Spinlock> lock(m_mutex);
if (m_chunks.size() != 0) {
DxvkCsChunk* chunk = m_chunks.back();
m_chunks.pop_back();
return chunk;
}
}
return new DxvkCsChunk();
}
void DxvkCsChunkPool::freeChunk(DxvkCsChunk* chunk) {
chunk->reset();
std::lock_guard<sync::Spinlock> lock(m_mutex);
m_chunks.push_back(chunk);
}
DxvkCsThread::DxvkCsThread(const Rc<DxvkContext>& context)
: m_context(context), m_thread([this] { threadFunc(); }) {
}
DxvkCsThread::~DxvkCsThread() {
{ std::unique_lock<std::mutex> lock(m_mutex);
m_stopped.store(true);
}
m_condOnAdd.notify_one();
m_thread.join();
}
void DxvkCsThread::dispatchChunk(DxvkCsChunkRef&& chunk) {
{ std::unique_lock<std::mutex> lock(m_mutex);
m_chunksQueued.push(std::move(chunk));
m_chunksPending += 1;
}
m_condOnAdd.notify_one();
}
void DxvkCsThread::synchronize() {
std::unique_lock<std::mutex> lock(m_mutex);
m_condOnSync.wait(lock, [this] {
return m_chunksPending == 0;
});
}
void DxvkCsThread::threadFunc() {
env::setThreadName(L"dxvk-cs");
DxvkCsChunkRef chunk;
while (!m_stopped.load()) {
{ std::unique_lock<std::mutex> lock(m_mutex);
if (chunk) {
if (--m_chunksPending == 0)
m_condOnSync.notify_one();
chunk = DxvkCsChunkRef();
}
if (m_chunksQueued.size() == 0) {
m_condOnAdd.wait(lock, [this] {
return (m_chunksQueued.size() != 0)
|| (m_stopped.load());
});
}
if (m_chunksQueued.size() != 0) {
chunk = std::move(m_chunksQueued.front());
m_chunksQueued.pop();
}
}
if (chunk)
chunk->executeAll(m_context.ptr());
}
}
}