mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
101 lines
2.4 KiB
C++
101 lines
2.4 KiB
C++
#pragma once
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#include <atomic>
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#include <vector>
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#include "dxvk_bind_mask.h"
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#include "dxvk_pipecache.h"
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#include "dxvk_pipelayout.h"
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#include "dxvk_resource.h"
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#include "dxvk_shader.h"
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#include "dxvk_stats.h"
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namespace dxvk {
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class DxvkDevice;
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class DxvkPipelineManager;
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/**
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* \brief Compute pipeline state info
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*/
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struct DxvkComputePipelineStateInfo {
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bool operator == (const DxvkComputePipelineStateInfo& other) const;
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bool operator != (const DxvkComputePipelineStateInfo& other) const;
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DxvkBindingMask bsBindingMask;
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};
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/**
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* \brief Compute pipeline
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*
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* Stores a compute pipeline object and the corresponding
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* pipeline layout. Unlike graphics pipelines, compute
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* pipelines do not need to be recompiled against any sort
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* of pipeline state.
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*/
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class DxvkComputePipeline : public DxvkResource {
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public:
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DxvkComputePipeline(
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DxvkPipelineManager* pipeMgr,
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const Rc<DxvkShader>& cs);
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~DxvkComputePipeline();
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/**
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* \brief Pipeline layout
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*
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* Stores the pipeline layout and the descriptor set
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* layout, as well as information on the resource
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* slots used by the pipeline.
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* \returns Pipeline layout
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*/
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DxvkPipelineLayout* layout() const {
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return m_layout.ptr();
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}
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/**
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* \brief Pipeline handle
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*
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* \param [in] state Pipeline state
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* \returns Pipeline handle
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*/
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VkPipeline getPipelineHandle(
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const DxvkComputePipelineStateInfo& state);
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private:
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struct PipelineStruct {
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DxvkComputePipelineStateInfo stateVector;
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VkPipeline pipeline;
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};
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Rc<vk::DeviceFn> m_vkd;
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DxvkPipelineManager* m_pipeMgr;
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Rc<DxvkPipelineLayout> m_layout;
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Rc<DxvkShaderModule> m_cs;
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sync::Spinlock m_mutex;
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std::vector<PipelineStruct> m_pipelines;
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VkPipeline m_basePipeline = VK_NULL_HANDLE;
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bool findPipeline(
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const DxvkComputePipelineStateInfo& state,
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VkPipeline& pipeline) const;
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VkPipeline compilePipeline(
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const DxvkComputePipelineStateInfo& state,
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VkPipeline baseHandle) const;
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void destroyPipeline(
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VkPipeline pipeline);
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void writePipelineStateToCache(
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const DxvkComputePipelineStateInfo& state) const;
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};
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} |