mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
The previously used synchronization may have had a negative impact on performance, whereas the new approach is similar to what D3D11 apps do.
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
#pragma once
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#include "../dxvk_device.h"
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#include "../util/util_env.h"
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#include "dxvk_hud_devinfo.h"
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#include "dxvk_hud_fps.h"
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#include "dxvk_hud_text.h"
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namespace dxvk::hud {
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struct HudUniformData {
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VkExtent2D surfaceSize;
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};
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/**
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* \brief DXVK HUD
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*
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* Can be used by the presentation backend to
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* display performance and driver information.
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*/
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class Hud : public RcObject {
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public:
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explicit Hud(
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const Rc<DxvkDevice>& device);
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~Hud();
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/**
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* \brief Renders the HUD
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*
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* Recreates the render targets for the HUD
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* in case the surface size has changed.
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* \param [in] size Render target size
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*/
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void render(VkExtent2D size);
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/**
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* \brief Rendered image
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*
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* Returns the rendered image from
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* the previous call to \ref render.
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* \returns The image view
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*/
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Rc<DxvkImageView> texture() const {
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return m_renderTargetView;
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}
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/**
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* \brief Creates the HUD
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*
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* Creates and initializes the HUD if the
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* \c DXVK_HUD environment variable is set.
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* \param [in] device The DXVK device
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* \returns HUD object, if it was created.
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*/
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static Rc<Hud> createHud(
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const Rc<DxvkDevice>& device);
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private:
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const Rc<DxvkDevice> m_device;
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const Rc<DxvkContext> m_context;
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HudTextRenderer m_textRenderer;
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VkExtent2D m_surfaceSize = { 0, 0 };
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Rc<DxvkBuffer> m_uniformBuffer;
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Rc<DxvkImage> m_renderTarget;
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Rc<DxvkImageView> m_renderTargetView;
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Rc<DxvkFramebuffer> m_renderTargetFbo;
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HudDeviceInfo m_hudDeviceInfo;
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HudFps m_hudFps;
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void renderText();
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Rc<DxvkBuffer> createUniformBuffer();
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void updateUniformBuffer();
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void beginRenderPass(bool initFbo);
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void endRenderPass();
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void setupFramebuffer(VkExtent2D size);
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void setupConstantState();
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};
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} |