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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_device.h
Philip Rebohle a0acbeec72
[dxvk] Optimized buffer renaming
Helps applications which frequently update buffers
through either Map()/Unmap() or UpdateSubresource.
2018-01-19 00:20:05 +01:00

353 lines
9.9 KiB
C++

#pragma once
#include "dxvk_adapter.h"
#include "dxvk_buffer.h"
#include "dxvk_compute.h"
#include "dxvk_constant_state.h"
#include "dxvk_context.h"
#include "dxvk_extensions.h"
#include "dxvk_framebuffer.h"
#include "dxvk_image.h"
#include "dxvk_memory.h"
#include "dxvk_options.h"
#include "dxvk_pipecache.h"
#include "dxvk_pipemanager.h"
#include "dxvk_queue.h"
#include "dxvk_recycler.h"
#include "dxvk_renderpass.h"
#include "dxvk_sampler.h"
#include "dxvk_shader.h"
#include "dxvk_stats.h"
#include "dxvk_swapchain.h"
#include "dxvk_sync.h"
namespace dxvk {
class DxvkInstance;
/**
* \brief DXVK device
*
* Device object. This is responsible for resource creation,
* memory allocation, command submission and state tracking.
* Rendering commands are recorded into command lists using
* contexts. Multiple contexts can be created for a device.
*/
class DxvkDevice : public RcObject {
friend class DxvkSubmissionQueue;
constexpr static VkDeviceSize DefaultStagingBufferSize = 4 * 1024 * 1024;
public:
DxvkDevice(
const Rc<DxvkAdapter>& adapter,
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkDeviceExtensions>& extensions,
const VkPhysicalDeviceFeatures& features);
~DxvkDevice();
/**
* \brief Vulkan device functions
* \returns Vulkan device functions
*/
Rc<vk::DeviceFn> vkd() const {
return m_vkd;
}
/**
* \brief Logical device handle
* \returns The device handle
*/
VkDevice handle() const {
return m_vkd->device();
}
/**
* \brief The adapter
*
* The physical device that the
* device has been created for.
* \returns Adapter
*/
Rc<DxvkAdapter> adapter() const {
return m_adapter;
}
/**
* \brief Checks whether an option is enabled
*
* \param [in] option The option to check for
* \returns \c true if the option is enabled
*/
bool hasOption(DxvkOption option) const {
return m_options.test(option);
}
/**
* \brief Enabled device extensions
* \returns Enabled device extensions
*/
const DxvkDeviceExtensions& extensions() const {
return *m_extensions;
}
/**
* \brief Enabled device features
* \returns Enabled features
*/
const VkPhysicalDeviceFeatures& features() const {
return m_features;
}
/**
* \brief Allocates a physical buffer
*
* \param [in] createInfo Buffer create info
* \param [in] sliceCount Buffer slice count
* \param [in] memoryType Memory property flags
* \returns The buffer resource object
*/
Rc<DxvkPhysicalBuffer> allocPhysicalBuffer(
const DxvkBufferCreateInfo& createInfo,
VkDeviceSize sliceCount,
VkMemoryPropertyFlags memoryType);
/**
* \brief Allocates a staging buffer
*
* Returns a staging buffer that is at least as large
* as the requested size. It is usually bigger so that
* a single staging buffer may serve multiple allocations.
* \param [in] size Minimum buffer size
* \returns The staging buffer
*/
Rc<DxvkStagingBuffer> allocStagingBuffer(
VkDeviceSize size);
/**
* \brief Recycles a staging buffer
*
* When a staging buffer is no longer needed, it should
* be returned to the device so that it can be reused
* for subsequent allocations.
* \param [in] buffer The buffer
*/
void recycleStagingBuffer(
const Rc<DxvkStagingBuffer>& buffer);
/**
* \brief Creates a command list
* \returns The command list
*/
Rc<DxvkCommandList> createCommandList();
/**
* \brief Creates a context
*
* Creates a context object that can
* be used to record command buffers.
* \returns The context object
*/
Rc<DxvkContext> createContext();
/**
* \brief Creates framebuffer for a set of render targets
*
* Automatically deduces framebuffer dimensions
* from the supplied render target views.
* \param [in] renderTargets Render targets
* \returns The framebuffer object
*/
Rc<DxvkFramebuffer> createFramebuffer(
const DxvkRenderTargets& renderTargets);
/**
* \brief Creates a buffer object
*
* \param [in] createInfo Buffer create info
* \param [in] memoryType Memory type flags
* \returns The buffer object
*/
Rc<DxvkBuffer> createBuffer(
const DxvkBufferCreateInfo& createInfo,
VkMemoryPropertyFlags memoryType);
/**
* \brief Creates a buffer view
*
* \param [in] buffer The buffer to view
* \param [in] createInfo Buffer view properties
* \returns The buffer view object
*/
Rc<DxvkBufferView> createBufferView(
const Rc<DxvkBuffer>& buffer,
const DxvkBufferViewCreateInfo& createInfo);
/**
* \brief Creates an image object
*
* \param [in] createInfo Image create info
* \param [in] memoryType Memory type flags
* \returns The image object
*/
Rc<DxvkImage> createImage(
const DxvkImageCreateInfo& createInfo,
VkMemoryPropertyFlags memoryType);
/**
* \brief Creates an image view
*
* \param [in] image The image to create a view for
* \param [in] createInfo Image view create info
* \returns The image view
*/
Rc<DxvkImageView> createImageView(
const Rc<DxvkImage>& image,
const DxvkImageViewCreateInfo& createInfo);
/**
* \brief Creates a sampler object
*
* \param [in] createInfo Sampler parameters
* \returns Newly created sampler object
*/
Rc<DxvkSampler> createSampler(
const DxvkSamplerCreateInfo& createInfo);
/**
* \brief Creates a semaphore object
* \returns Newly created semaphore
*/
Rc<DxvkSemaphore> createSemaphore();
/**
* \brief Creates a shader module
*
* \param [in] stage Shader stage
* \param [in] slotCount Resource slot count
* \param [in] slotInfos Resource slot descriptions
* \param [in] iface Inter-stage interface slots
* \param [in] code Shader code
* \returns New shader module
*/
Rc<DxvkShader> createShader(
VkShaderStageFlagBits stage,
uint32_t slotCount,
const DxvkResourceSlot* slotInfos,
const DxvkInterfaceSlots& iface,
const SpirvCodeBuffer& code);
/**
* \brief Retrieves a compute pipeline
*
* \param [in] layout Pipeline binding layout
* \param [in] cs Compute shader
* \returns The compute pipeline
*/
Rc<DxvkComputePipeline> createComputePipeline(
const Rc<DxvkShader>& cs);
/**
* \brief Retrieves a graphics pipeline object
*
* \param [in] vs Vertex shader
* \param [in] tcs Tessellation control shader
* \param [in] tes Tessellation evaluation shader
* \param [in] gs Geometry shader
* \param [in] fs Fragment shader
* \returns The graphics pipeline
*/
Rc<DxvkGraphicsPipeline> createGraphicsPipeline(
const Rc<DxvkShader>& vs,
const Rc<DxvkShader>& tcs,
const Rc<DxvkShader>& tes,
const Rc<DxvkShader>& gs,
const Rc<DxvkShader>& fs);
/**
* \brief Creates a swap chain
*
* \param [in] surface The target surface
* \param [in] properties Swapchain properties
* \returns The swapchain object
*/
Rc<DxvkSwapchain> createSwapchain(
const Rc<DxvkSurface>& surface,
const DxvkSwapchainProperties& properties);
/**
* \brief Presents a swap chain image
*
* This is implicitly called by the swap chain class
* when presenting an image. Do not use this directly.
* \param [in] presentInfo Swap image present info
* \returns Present status
*/
VkResult presentSwapImage(
const VkPresentInfoKHR& presentInfo);
/**
* \brief Submits a command list
*
* Synchronization arguments are optional.
* \param [in] commandList The command list to submit
* \param [in] waitSync (Optional) Semaphore to wait on
* \param [in] wakeSync (Optional) Semaphore to notify
* \returns Synchronization fence
*/
Rc<DxvkFence> submitCommandList(
const Rc<DxvkCommandList>& commandList,
const Rc<DxvkSemaphore>& waitSync,
const Rc<DxvkSemaphore>& wakeSync);
/**
* \brief Waits until the device becomes idle
*
* Waits for the GPU to complete the execution of all
* previously submitted command buffers. This may be
* used to ensure that resources that were previously
* used by the GPU can be safely destroyed.
*/
void waitForIdle();
/**
* \brief Retrieves stat counters
* \returns Stat counters
*/
DxvkStatCounters queryCounters() const {
return m_statCounters;
}
private:
Rc<DxvkAdapter> m_adapter;
Rc<vk::DeviceFn> m_vkd;
Rc<DxvkDeviceExtensions> m_extensions;
VkPhysicalDeviceFeatures m_features;
Rc<DxvkMemoryAllocator> m_memory;
Rc<DxvkRenderPassPool> m_renderPassPool;
Rc<DxvkPipelineCache> m_pipelineCache;
Rc<DxvkPipelineManager> m_pipelineManager;
DxvkOptions m_options;
std::mutex m_submissionLock;
VkQueue m_graphicsQueue = VK_NULL_HANDLE;
VkQueue m_presentQueue = VK_NULL_HANDLE;
// TODO fine-tune buffer sizes
DxvkRecycler<DxvkCommandList, 16> m_recycledCommandLists;
DxvkRecycler<DxvkStagingBuffer, 4> m_recycledStagingBuffers;
DxvkStatCounters m_statCounters;
DxvkSubmissionQueue m_submissionQueue;
void recycleCommandList(
const Rc<DxvkCommandList>& cmdList);
};
}