mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
Off-loads the vkQueuePresentKHR call to the queue submission thread to avoid synchronization with that thread on a present call.
509 lines
14 KiB
C++
509 lines
14 KiB
C++
#pragma once
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#include "dxvk_adapter.h"
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#include "dxvk_buffer.h"
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#include "dxvk_compute.h"
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#include "dxvk_constant_state.h"
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#include "dxvk_context.h"
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#include "dxvk_extensions.h"
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#include "dxvk_framebuffer.h"
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#include "dxvk_image.h"
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#include "dxvk_memory.h"
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#include "dxvk_meta_clear.h"
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#include "dxvk_options.h"
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#include "dxvk_pipecache.h"
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#include "dxvk_pipemanager.h"
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#include "dxvk_queue.h"
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#include "dxvk_recycler.h"
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#include "dxvk_renderpass.h"
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#include "dxvk_sampler.h"
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#include "dxvk_shader.h"
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#include "dxvk_stats.h"
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#include "dxvk_unbound.h"
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#include "../vulkan/vulkan_presenter.h"
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namespace dxvk {
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class DxvkInstance;
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/**
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* \brief Device options
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*/
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struct DxvkDeviceOptions {
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uint32_t maxNumDynamicUniformBuffers = 0;
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uint32_t maxNumDynamicStorageBuffers = 0;
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};
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/**
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* \brief Device queue
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*
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* Stores a Vulkan queue and the
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* queue family that it belongs to.
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*/
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struct DxvkDeviceQueue {
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VkQueue queueHandle = VK_NULL_HANDLE;
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uint32_t queueFamily = 0;
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uint32_t queueIndex = 0;
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};
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/**
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* \brief Device queue infos
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*/
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struct DxvkDeviceQueueSet {
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DxvkDeviceQueue graphics;
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DxvkDeviceQueue transfer;
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};
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/**
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* \brief DXVK device
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*
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* Device object. This is responsible for resource creation,
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* memory allocation, command submission and state tracking.
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* Rendering commands are recorded into command lists using
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* contexts. Multiple contexts can be created for a device.
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*/
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class DxvkDevice : public RcObject {
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friend class DxvkContext;
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friend class DxvkSubmissionQueue;
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friend class DxvkDescriptorPoolTracker;
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public:
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DxvkDevice(
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std::string clientApi,
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const Rc<DxvkAdapter>& adapter,
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDeviceExtensions& extensions,
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const DxvkDeviceFeatures& features);
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~DxvkDevice();
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/**
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* \brief Vulkan device functions
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* \returns Vulkan device functions
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*/
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Rc<vk::DeviceFn> vkd() const {
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return m_vkd;
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}
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/**
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* \brief Logical device handle
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* \returns The device handle
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*/
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VkDevice handle() const {
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return m_vkd->device();
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}
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/**
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* \brief Client API
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* \returns Name of the client API
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*/
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const std::string& clientApi() const {
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return m_clientApi;
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}
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/**
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* \brief Device options
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* \returns Device options
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*/
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const DxvkOptions& config() const {
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return m_options;
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}
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/**
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* \brief Queue handles
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*
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* Handles and queue family indices
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* of all known device queues.
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* \returns Device queue infos
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*/
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const DxvkDeviceQueueSet& queues() const {
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return m_queues;
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}
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/**
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* \brief Tests whether a dedicated transfer queue is available
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* \returns \c true if an SDMA queue is supported by the device
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*/
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bool hasDedicatedTransferQueue() const {
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return m_queues.transfer.queueHandle
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!= m_queues.graphics.queueHandle;
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}
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/**
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* \brief The adapter
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*
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* The physical device that the
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* device has been created for.
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* \returns Adapter
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*/
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Rc<DxvkAdapter> adapter() const {
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return m_adapter;
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}
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/**
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* \brief Enabled device extensions
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* \returns Enabled device extensions
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*/
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const DxvkDeviceExtensions& extensions() const {
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return m_extensions;
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}
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/**
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* \brief Enabled device features
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* \returns Enabled features
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*/
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const DxvkDeviceFeatures& features() const {
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return m_features;
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}
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/**
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* \brief Queries supported shader stages
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* \returns Supported shader pipeline stages
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*/
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VkPipelineStageFlags getShaderPipelineStages() const;
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/**
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* \brief Retrieves device options
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* \returns Device options
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*/
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DxvkDeviceOptions options() const;
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/**
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* \brief Creates a command list
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* \returns The command list
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*/
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Rc<DxvkCommandList> createCommandList();
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/**
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* \brief Creates a descriptor pool
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*
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* Returns a previously recycled pool, or creates
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* a new one if necessary. The context should take
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* ownership of the returned pool.
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* \returns Descriptor pool
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*/
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Rc<DxvkDescriptorPool> createDescriptorPool();
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/**
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* \brief Creates a context
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*
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* Creates a context object that can
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* be used to record command buffers.
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* \returns The context object
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*/
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Rc<DxvkContext> createContext();
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/**
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* \brief Creates a GPU event
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* \returns New GPU event
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*/
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Rc<DxvkGpuEvent> createGpuEvent();
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/**
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* \brief Creates a query
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*
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* \param [in] type Query type
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* \param [in] flags Query flags
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* \param [in] index Query index
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* \returns New query
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*/
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Rc<DxvkGpuQuery> createGpuQuery(
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VkQueryType type,
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VkQueryControlFlags flags,
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uint32_t index);
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/**
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* \brief Creates framebuffer for a set of render targets
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*
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* Automatically deduces framebuffer dimensions
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* from the supplied render target views.
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* \param [in] renderTargets Render targets
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* \returns The framebuffer object
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*/
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Rc<DxvkFramebuffer> createFramebuffer(
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const DxvkRenderTargets& renderTargets);
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/**
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* \brief Creates a buffer object
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*
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* \param [in] createInfo Buffer create info
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* \param [in] memoryType Memory type flags
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* \returns The buffer object
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*/
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Rc<DxvkBuffer> createBuffer(
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const DxvkBufferCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType);
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/**
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* \brief Creates a buffer view
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*
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* \param [in] buffer The buffer to view
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* \param [in] createInfo Buffer view properties
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* \returns The buffer view object
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*/
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Rc<DxvkBufferView> createBufferView(
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const Rc<DxvkBuffer>& buffer,
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const DxvkBufferViewCreateInfo& createInfo);
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/**
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* \brief Creates an image object
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*
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* \param [in] createInfo Image create info
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* \param [in] memoryType Memory type flags
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* \returns The image object
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*/
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Rc<DxvkImage> createImage(
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const DxvkImageCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType);
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/**
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* \brief Creates an image view
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*
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* \param [in] image The image to create a view for
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* \param [in] createInfo Image view create info
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* \returns The image view
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*/
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Rc<DxvkImageView> createImageView(
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const Rc<DxvkImage>& image,
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const DxvkImageViewCreateInfo& createInfo);
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/**
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* \brief Creates a sampler object
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*
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* \param [in] createInfo Sampler parameters
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* \returns Newly created sampler object
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*/
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Rc<DxvkSampler> createSampler(
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const DxvkSamplerCreateInfo& createInfo);
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/**
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* \brief Creates a shader module
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*
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* \param [in] stage Shader stage
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* \param [in] slotCount Resource slot count
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* \param [in] slotInfos Resource slot descriptions
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* \param [in] iface Inter-stage interface slots
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* \param [in] code Shader code
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* \returns New shader module
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*/
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Rc<DxvkShader> createShader(
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VkShaderStageFlagBits stage,
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uint32_t slotCount,
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const DxvkResourceSlot* slotInfos,
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const DxvkInterfaceSlots& iface,
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const SpirvCodeBuffer& code);
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/**
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* \brief Retrieves stat counters
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*
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* Can be used by the HUD to display some
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* internal information, such as memory
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* usage, draw calls, etc.
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*/
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DxvkStatCounters getStatCounters();
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/**
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* \brief Retreves current frame ID
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* \returns Current frame ID
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*/
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uint32_t getCurrentFrameId() const;
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/**
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* \brief Initializes dummy resources
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*
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* Should be called after creating the device in
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* case the device initialization was successful
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* and the device is usable.
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*/
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void initResources();
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/**
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* \brief Registers a shader
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* \param [in] shader Newly compiled shader
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*/
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void registerShader(
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const Rc<DxvkShader>& shader);
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/**
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* \brief Presents a swap chain image
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*
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* Invokes the presenter's \c presentImage method on
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* the submission thread. The status of this operation
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* can be retrieved with \ref waitForSubmission.
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* \param [in] presenter The presenter
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* \param [in] semaphore Sync semaphore
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* \param [out] status Present status
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*/
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void presentImage(
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const Rc<vk::Presenter>& presenter,
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VkSemaphore semaphore,
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DxvkSubmitStatus* status);
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/**
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* \brief Submits a command list
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*
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* Submits the given command list to the device using
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* the given set of optional synchronization primitives.
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* \param [in] commandList The command list to submit
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* \param [in] waitSync (Optional) Semaphore to wait on
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* \param [in] wakeSync (Optional) Semaphore to notify
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*/
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void submitCommandList(
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const Rc<DxvkCommandList>& commandList,
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VkSemaphore waitSync,
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VkSemaphore wakeSync);
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/**
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* \brief Locks submission queue
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*
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* Since Vulkan queues are only meant to be accessed
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* from one thread at a time, external libraries need
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* to lock the queue before submitting command buffers.
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*/
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void lockSubmission() {
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m_submissionQueue.synchronize();
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m_submissionQueue.lockDeviceQueue();
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}
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/**
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* \brief Unlocks submission queue
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*
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* Releases the Vulkan queues again so that DXVK
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* itself can use them for submissions again.
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*/
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void unlockSubmission() {
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m_submissionQueue.unlockDeviceQueue();
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}
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/**
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* \brief Number of pending submissions
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*
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* A return value of 0 indicates
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* that the GPU is currently idle.
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* \returns Pending submission count
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*/
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uint32_t pendingSubmissions() const {
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return m_submissionQueue.pendingSubmissions();
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}
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/**
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* \brief Waits for a given submission
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*
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* \param [in,out] status Submission status
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* \returns Result of the submission
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*/
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VkResult waitForSubmission(DxvkSubmitStatus* status);
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/**
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* \brief Waits until the device becomes idle
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*
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* Waits for the GPU to complete the execution of all
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* previously submitted command buffers. This may be
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* used to ensure that resources that were previously
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* used by the GPU can be safely destroyed.
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*/
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void waitForIdle();
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private:
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std::string m_clientApi;
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DxvkOptions m_options;
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Rc<DxvkAdapter> m_adapter;
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Rc<vk::DeviceFn> m_vkd;
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DxvkDeviceExtensions m_extensions;
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DxvkDeviceFeatures m_features;
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VkPhysicalDeviceProperties m_properties;
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Rc<DxvkMemoryAllocator> m_memory;
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Rc<DxvkRenderPassPool> m_renderPassPool;
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Rc<DxvkPipelineManager> m_pipelineManager;
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Rc<DxvkGpuEventPool> m_gpuEventPool;
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Rc<DxvkGpuQueryPool> m_gpuQueryPool;
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Rc<DxvkMetaClearObjects> m_metaClearObjects;
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Rc<DxvkMetaCopyObjects> m_metaCopyObjects;
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Rc<DxvkMetaResolveObjects> m_metaResolveObjects;
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Rc<DxvkMetaMipGenObjects> m_metaMipGenObjects;
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Rc<DxvkMetaPackObjects> m_metaPackObjects;
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DxvkUnboundResources m_unboundResources;
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sync::Spinlock m_statLock;
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DxvkStatCounters m_statCounters;
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DxvkDeviceQueueSet m_queues;
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DxvkRecycler<DxvkCommandList, 16> m_recycledCommandLists;
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DxvkRecycler<DxvkDescriptorPool, 16> m_recycledDescriptorPools;
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DxvkSubmissionQueue m_submissionQueue;
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void recycleCommandList(
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const Rc<DxvkCommandList>& cmdList);
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void recycleDescriptorPool(
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const Rc<DxvkDescriptorPool>& pool);
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DxvkDeviceQueue getQueue(
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uint32_t family,
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uint32_t index) const;
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/**
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* \brief Dummy buffer handle
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* \returns Use for unbound vertex buffers.
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*/
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VkBuffer dummyBufferHandle() const {
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return m_unboundResources.bufferHandle();
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}
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/**
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* \brief Dummy buffer descriptor
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* \returns Descriptor that points to a dummy buffer
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*/
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VkDescriptorBufferInfo dummyBufferDescriptor() const {
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return m_unboundResources.bufferDescriptor();
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}
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/**
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* \brief Dummy buffer view descriptor
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* \returns Dummy buffer view handle
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*/
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VkBufferView dummyBufferViewDescriptor() const {
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return m_unboundResources.bufferViewDescriptor();
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}
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/**
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* \brief Dummy sampler descriptor
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* \returns Descriptor that points to a dummy sampler
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*/
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VkDescriptorImageInfo dummySamplerDescriptor() const {
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return m_unboundResources.samplerDescriptor();
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}
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/**
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* \brief Dummy image view descriptor
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*
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* \param [in] type Required view type
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* \returns Descriptor that points to a dummy image
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*/
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VkDescriptorImageInfo dummyImageViewDescriptor(VkImageViewType type) const {
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return m_unboundResources.imageViewDescriptor(type);
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}
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/**
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* \brief Dummy combined image sampler descriptor
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*
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* \param [in] type Required view type
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* \returns Descriptor that points to a dummy image
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*/
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VkDescriptorImageInfo dummyImageSamplerDescriptor(VkImageViewType type) const {
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return m_unboundResources.imageSamplerDescriptor(type);
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}
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};
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} |