mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
185 lines
4.9 KiB
C++
185 lines
4.9 KiB
C++
#pragma once
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#include <mutex>
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#include <unordered_map>
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#include "../spirv/spirv_code_buffer.h"
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#include "dxvk_barrier.h"
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#include "dxvk_cmdlist.h"
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#include "dxvk_resource.h"
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namespace dxvk {
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/**
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* \brief Resolve pipeline
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*
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* Stores the objects for a single pipeline
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* that is used for fragment shader resolve.
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*/
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struct DxvkMetaResolvePipeline {
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VkRenderPass renderPass;
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VkDescriptorSetLayout dsetLayout;
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VkPipelineLayout pipeLayout;
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VkPipeline pipeHandle;
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};
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/**
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* \brief Copy pipeline key
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*
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* Used to look up copy pipelines based
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* on the copy operation they support.
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*/
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struct DxvkMetaResolvePipelineKey {
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VkFormat format;
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VkSampleCountFlagBits samples;
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VkResolveModeFlagBitsKHR modeD;
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VkResolveModeFlagBitsKHR modeS;
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bool eq(const DxvkMetaResolvePipelineKey& other) const {
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return this->format == other.format
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&& this->samples == other.samples
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&& this->modeD == other.modeD
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&& this->modeS == other.modeS;
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}
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size_t hash() const {
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return (uint32_t(format) << 4)
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^ (uint32_t(samples) << 0)
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^ (uint32_t(modeD) << 12)
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^ (uint32_t(modeS) << 16);
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}
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};
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/**
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* \brief Meta resolve render pass
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*
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* Stores a framebuffer and image view objects
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* for a meta resolve operation. Can be tracked.
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*/
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class DxvkMetaResolveRenderPass : public DxvkResource {
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public:
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DxvkMetaResolveRenderPass(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkImageView>& dstImageView,
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const Rc<DxvkImageView>& srcImageView,
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const Rc<DxvkImageView>& srcStencilView,
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bool discardDst);
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DxvkMetaResolveRenderPass(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkImageView>& dstImageView,
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const Rc<DxvkImageView>& srcImageView,
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VkResolveModeFlagBitsKHR modeD,
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VkResolveModeFlagBitsKHR modeS);
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~DxvkMetaResolveRenderPass();
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VkRenderPass renderPass() const {
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return m_renderPass;
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}
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VkFramebuffer framebuffer() const {
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return m_framebuffer;
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}
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private:
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const Rc<vk::DeviceFn> m_vkd;
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const Rc<DxvkImageView> m_dstImageView;
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const Rc<DxvkImageView> m_srcImageView;
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const Rc<DxvkImageView> m_srcStencilView;
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VkRenderPass m_renderPass = VK_NULL_HANDLE;
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VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
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VkRenderPass createShaderRenderPass(bool discard) const;
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VkRenderPass createAttachmentRenderPass(
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VkResolveModeFlagBitsKHR modeD,
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VkResolveModeFlagBitsKHR modeS) const;
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VkFramebuffer createShaderFramebuffer() const;
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VkFramebuffer createAttachmentFramebuffer() const;
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};
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/**
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* \brief Meta resolve objects
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*
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* Implements resolve operations in fragment
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* shaders when using different formats.
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*/
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class DxvkMetaResolveObjects {
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public:
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DxvkMetaResolveObjects(const DxvkDevice* device);
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~DxvkMetaResolveObjects();
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/**
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* \brief Creates pipeline for meta copy operation
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*
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* \param [in] format Destination image format
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* \param [in] samples Destination sample count
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* \param [in] depthResolveMode Depth resolve mode
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* \param [in] stencilResolveMode Stencil resolve mode
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* \returns Compatible pipeline for the operation
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*/
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DxvkMetaResolvePipeline getPipeline(
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VkFormat format,
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VkSampleCountFlagBits samples,
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VkResolveModeFlagBitsKHR depthResolveMode,
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VkResolveModeFlagBitsKHR stencilResolveMode);
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkSampler m_sampler;
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VkShaderModule m_shaderVert = VK_NULL_HANDLE;
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VkShaderModule m_shaderGeom = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragF = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragU = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragI = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragD = VK_NULL_HANDLE;
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VkShaderModule m_shaderFragDS = VK_NULL_HANDLE;
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std::mutex m_mutex;
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std::unordered_map<
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DxvkMetaResolvePipelineKey,
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DxvkMetaResolvePipeline,
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DxvkHash, DxvkEq> m_pipelines;
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VkSampler createSampler() const;
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VkShaderModule createShaderModule(
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const SpirvCodeBuffer& code) const;
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DxvkMetaResolvePipeline createPipeline(
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const DxvkMetaResolvePipelineKey& key);
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VkRenderPass createRenderPass(
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const DxvkMetaResolvePipelineKey& key);
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VkDescriptorSetLayout createDescriptorSetLayout(
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const DxvkMetaResolvePipelineKey& key);
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VkPipelineLayout createPipelineLayout(
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VkDescriptorSetLayout descriptorSetLayout);
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VkPipeline createPipelineObject(
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const DxvkMetaResolvePipelineKey& key,
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VkPipelineLayout pipelineLayout,
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VkRenderPass renderPass);
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};
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} |