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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_device.cpp

296 lines
9.2 KiB
C++

#include "dxvk_device.h"
#include "dxvk_instance.h"
namespace dxvk {
DxvkDevice::DxvkDevice(
const Rc<DxvkInstance>& instance,
const Rc<DxvkAdapter>& adapter,
const Rc<vk::DeviceFn>& vkd,
const DxvkDeviceExtensions& extensions,
const DxvkDeviceFeatures& features)
: m_options (instance->options()),
m_instance (instance),
m_adapter (adapter),
m_vkd (vkd),
m_extensions (extensions),
m_features (features),
m_properties (adapter->devicePropertiesExt()),
m_perfHints (getPerfHints()),
m_objects (this),
m_submissionQueue (this) {
auto queueFamilies = m_adapter->findQueueFamilies();
m_queues.graphics = getQueue(queueFamilies.graphics, 0);
m_queues.transfer = getQueue(queueFamilies.transfer, 0);
}
DxvkDevice::~DxvkDevice() {
// Wait for all pending Vulkan commands to be
// executed before we destroy any resources.
this->waitForIdle();
}
bool DxvkDevice::isUnifiedMemoryArchitecture() const {
auto memory = m_adapter->memoryProperties();
bool result = true;
for (uint32_t i = 0; i < memory.memoryHeapCount; i++)
result &= memory.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
return result;
}
VkPipelineStageFlags DxvkDevice::getShaderPipelineStages() const {
VkPipelineStageFlags result = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
if (m_features.core.features.geometryShader)
result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (m_features.core.features.tessellationShader) {
result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
}
return result;
}
DxvkDeviceOptions DxvkDevice::options() const {
DxvkDeviceOptions options;
options.maxNumDynamicUniformBuffers = m_properties.core.properties.limits.maxDescriptorSetUniformBuffersDynamic;
options.maxNumDynamicStorageBuffers = m_properties.core.properties.limits.maxDescriptorSetStorageBuffersDynamic;
return options;
}
Rc<DxvkCommandList> DxvkDevice::createCommandList() {
Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject();
if (cmdList == nullptr)
cmdList = new DxvkCommandList(this);
return cmdList;
}
Rc<DxvkDescriptorPool> DxvkDevice::createDescriptorPool() {
Rc<DxvkDescriptorPool> pool = m_recycledDescriptorPools.retrieveObject();
if (pool == nullptr)
pool = new DxvkDescriptorPool(m_vkd);
return pool;
}
Rc<DxvkContext> DxvkDevice::createContext() {
return new DxvkContext(this);
}
Rc<DxvkGpuEvent> DxvkDevice::createGpuEvent() {
return new DxvkGpuEvent(m_vkd);
}
Rc<DxvkGpuQuery> DxvkDevice::createGpuQuery(
VkQueryType type,
VkQueryControlFlags flags,
uint32_t index) {
return new DxvkGpuQuery(m_vkd, type, flags, index);
}
Rc<DxvkFramebuffer> DxvkDevice::createFramebuffer(
const DxvkRenderTargets& renderTargets) {
const DxvkFramebufferSize defaultSize = {
m_properties.core.properties.limits.maxFramebufferWidth,
m_properties.core.properties.limits.maxFramebufferHeight,
m_properties.core.properties.limits.maxFramebufferLayers };
auto renderPassFormat = DxvkFramebuffer::getRenderPassFormat(renderTargets);
auto renderPassObject = m_objects.renderPassPool().getRenderPass(renderPassFormat);
return new DxvkFramebuffer(m_vkd,
renderPassObject, renderTargets, defaultSize);
}
Rc<DxvkBuffer> DxvkDevice::createBuffer(
const DxvkBufferCreateInfo& createInfo,
VkMemoryPropertyFlags memoryType) {
return new DxvkBuffer(this, createInfo, m_objects.memoryManager(), memoryType);
}
Rc<DxvkBufferView> DxvkDevice::createBufferView(
const Rc<DxvkBuffer>& buffer,
const DxvkBufferViewCreateInfo& createInfo) {
return new DxvkBufferView(m_vkd, buffer, createInfo);
}
Rc<DxvkImage> DxvkDevice::createImage(
const DxvkImageCreateInfo& createInfo,
VkMemoryPropertyFlags memoryType) {
return new DxvkImage(m_vkd, createInfo, m_objects.memoryManager(), memoryType);
}
Rc<DxvkImage> DxvkDevice::createImageFromVkImage(
const DxvkImageCreateInfo& createInfo,
VkImage image) {
return new DxvkImage(m_vkd, createInfo, image);
}
Rc<DxvkImageView> DxvkDevice::createImageView(
const Rc<DxvkImage>& image,
const DxvkImageViewCreateInfo& createInfo) {
return new DxvkImageView(m_vkd, image, createInfo);
}
Rc<DxvkSampler> DxvkDevice::createSampler(
const DxvkSamplerCreateInfo& createInfo) {
return new DxvkSampler(this, createInfo);
}
Rc<DxvkShader> DxvkDevice::createShader(
VkShaderStageFlagBits stage,
uint32_t slotCount,
const DxvkResourceSlot* slotInfos,
const DxvkInterfaceSlots& iface,
const SpirvCodeBuffer& code) {
return new DxvkShader(stage,
slotCount, slotInfos, iface, code,
DxvkShaderOptions(),
DxvkShaderConstData());
}
DxvkStatCounters DxvkDevice::getStatCounters() {
DxvkPipelineCount pipe = m_objects.pipelineManager().getPipelineCount();
DxvkStatCounters result;
result.setCtr(DxvkStatCounter::PipeCountGraphics, pipe.numGraphicsPipelines);
result.setCtr(DxvkStatCounter::PipeCountCompute, pipe.numComputePipelines);
result.setCtr(DxvkStatCounter::PipeCompilerBusy, m_objects.pipelineManager().isCompilingShaders());
result.setCtr(DxvkStatCounter::GpuIdleTicks, m_submissionQueue.gpuIdleTicks());
std::lock_guard<sync::Spinlock> lock(m_statLock);
result.merge(m_statCounters);
return result;
}
DxvkMemoryStats DxvkDevice::getMemoryStats(uint32_t heap) {
return m_objects.memoryManager().getMemoryStats(heap);
}
uint32_t DxvkDevice::getCurrentFrameId() const {
return m_statCounters.getCtr(DxvkStatCounter::QueuePresentCount);
}
void DxvkDevice::initResources() {
m_objects.dummyResources().clearResources(this);
}
void DxvkDevice::registerShader(const Rc<DxvkShader>& shader) {
m_objects.pipelineManager().registerShader(shader);
}
void DxvkDevice::presentImage(
const Rc<vk::Presenter>& presenter,
VkSemaphore semaphore,
DxvkSubmitStatus* status) {
status->result = VK_NOT_READY;
DxvkPresentInfo presentInfo;
presentInfo.presenter = presenter;
presentInfo.waitSync = semaphore;
m_submissionQueue.present(presentInfo, status);
std::lock_guard<sync::Spinlock> statLock(m_statLock);
m_statCounters.addCtr(DxvkStatCounter::QueuePresentCount, 1);
}
void DxvkDevice::submitCommandList(
const Rc<DxvkCommandList>& commandList,
VkSemaphore waitSync,
VkSemaphore wakeSync) {
DxvkSubmitInfo submitInfo;
submitInfo.cmdList = commandList;
submitInfo.waitSync = waitSync;
submitInfo.wakeSync = wakeSync;
m_submissionQueue.submit(submitInfo);
std::lock_guard<sync::Spinlock> statLock(m_statLock);
m_statCounters.merge(commandList->statCounters());
m_statCounters.addCtr(DxvkStatCounter::QueueSubmitCount, 1);
}
VkResult DxvkDevice::waitForSubmission(DxvkSubmitStatus* status) {
VkResult result = status->result.load();
if (result == VK_NOT_READY) {
m_submissionQueue.synchronizeSubmission(status);
result = status->result.load();
}
return result;
}
void DxvkDevice::waitForIdle() {
this->lockSubmission();
if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS)
Logger::err("DxvkDevice: waitForIdle: Operation failed");
this->unlockSubmission();
}
DxvkDevicePerfHints DxvkDevice::getPerfHints() {
DxvkDevicePerfHints hints;
hints.preferFbDepthStencilCopy = m_extensions.extShaderStencilExport
&& (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, 0)
|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
hints.preferFbResolve = m_extensions.amdShaderFragmentMask
&& (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
return hints;
}
void DxvkDevice::recycleCommandList(const Rc<DxvkCommandList>& cmdList) {
m_recycledCommandLists.returnObject(cmdList);
}
void DxvkDevice::recycleDescriptorPool(const Rc<DxvkDescriptorPool>& pool) {
m_recycledDescriptorPools.returnObject(pool);
}
DxvkDeviceQueue DxvkDevice::getQueue(
uint32_t family,
uint32_t index) const {
VkQueue queue = VK_NULL_HANDLE;
m_vkd->vkGetDeviceQueue(m_vkd->device(), family, index, &queue);
return DxvkDeviceQueue { queue, family, index };
}
}