mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
296 lines
9.2 KiB
C++
296 lines
9.2 KiB
C++
#include "dxvk_device.h"
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#include "dxvk_instance.h"
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namespace dxvk {
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DxvkDevice::DxvkDevice(
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const Rc<DxvkInstance>& instance,
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const Rc<DxvkAdapter>& adapter,
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDeviceExtensions& extensions,
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const DxvkDeviceFeatures& features)
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: m_options (instance->options()),
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m_instance (instance),
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m_adapter (adapter),
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m_vkd (vkd),
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m_extensions (extensions),
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m_features (features),
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m_properties (adapter->devicePropertiesExt()),
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m_perfHints (getPerfHints()),
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m_objects (this),
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m_submissionQueue (this) {
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auto queueFamilies = m_adapter->findQueueFamilies();
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m_queues.graphics = getQueue(queueFamilies.graphics, 0);
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m_queues.transfer = getQueue(queueFamilies.transfer, 0);
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}
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DxvkDevice::~DxvkDevice() {
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// Wait for all pending Vulkan commands to be
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// executed before we destroy any resources.
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this->waitForIdle();
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}
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bool DxvkDevice::isUnifiedMemoryArchitecture() const {
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auto memory = m_adapter->memoryProperties();
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bool result = true;
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for (uint32_t i = 0; i < memory.memoryHeapCount; i++)
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result &= memory.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
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return result;
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}
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VkPipelineStageFlags DxvkDevice::getShaderPipelineStages() const {
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VkPipelineStageFlags result = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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if (m_features.core.features.geometryShader)
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result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
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if (m_features.core.features.tessellationShader) {
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result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
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| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
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}
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return result;
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}
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DxvkDeviceOptions DxvkDevice::options() const {
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DxvkDeviceOptions options;
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options.maxNumDynamicUniformBuffers = m_properties.core.properties.limits.maxDescriptorSetUniformBuffersDynamic;
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options.maxNumDynamicStorageBuffers = m_properties.core.properties.limits.maxDescriptorSetStorageBuffersDynamic;
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return options;
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}
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Rc<DxvkCommandList> DxvkDevice::createCommandList() {
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Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject();
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if (cmdList == nullptr)
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cmdList = new DxvkCommandList(this);
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return cmdList;
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}
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Rc<DxvkDescriptorPool> DxvkDevice::createDescriptorPool() {
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Rc<DxvkDescriptorPool> pool = m_recycledDescriptorPools.retrieveObject();
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if (pool == nullptr)
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pool = new DxvkDescriptorPool(m_vkd);
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return pool;
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}
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Rc<DxvkContext> DxvkDevice::createContext() {
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return new DxvkContext(this);
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}
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Rc<DxvkGpuEvent> DxvkDevice::createGpuEvent() {
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return new DxvkGpuEvent(m_vkd);
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}
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Rc<DxvkGpuQuery> DxvkDevice::createGpuQuery(
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VkQueryType type,
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VkQueryControlFlags flags,
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uint32_t index) {
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return new DxvkGpuQuery(m_vkd, type, flags, index);
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}
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Rc<DxvkFramebuffer> DxvkDevice::createFramebuffer(
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const DxvkRenderTargets& renderTargets) {
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const DxvkFramebufferSize defaultSize = {
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m_properties.core.properties.limits.maxFramebufferWidth,
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m_properties.core.properties.limits.maxFramebufferHeight,
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m_properties.core.properties.limits.maxFramebufferLayers };
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auto renderPassFormat = DxvkFramebuffer::getRenderPassFormat(renderTargets);
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auto renderPassObject = m_objects.renderPassPool().getRenderPass(renderPassFormat);
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return new DxvkFramebuffer(m_vkd,
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renderPassObject, renderTargets, defaultSize);
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}
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Rc<DxvkBuffer> DxvkDevice::createBuffer(
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const DxvkBufferCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType) {
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return new DxvkBuffer(this, createInfo, m_objects.memoryManager(), memoryType);
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}
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Rc<DxvkBufferView> DxvkDevice::createBufferView(
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const Rc<DxvkBuffer>& buffer,
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const DxvkBufferViewCreateInfo& createInfo) {
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return new DxvkBufferView(m_vkd, buffer, createInfo);
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}
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Rc<DxvkImage> DxvkDevice::createImage(
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const DxvkImageCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType) {
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return new DxvkImage(m_vkd, createInfo, m_objects.memoryManager(), memoryType);
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}
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Rc<DxvkImage> DxvkDevice::createImageFromVkImage(
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const DxvkImageCreateInfo& createInfo,
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VkImage image) {
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return new DxvkImage(m_vkd, createInfo, image);
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}
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Rc<DxvkImageView> DxvkDevice::createImageView(
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const Rc<DxvkImage>& image,
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const DxvkImageViewCreateInfo& createInfo) {
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return new DxvkImageView(m_vkd, image, createInfo);
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}
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Rc<DxvkSampler> DxvkDevice::createSampler(
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const DxvkSamplerCreateInfo& createInfo) {
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return new DxvkSampler(this, createInfo);
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}
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Rc<DxvkShader> DxvkDevice::createShader(
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VkShaderStageFlagBits stage,
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uint32_t slotCount,
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const DxvkResourceSlot* slotInfos,
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const DxvkInterfaceSlots& iface,
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const SpirvCodeBuffer& code) {
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return new DxvkShader(stage,
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slotCount, slotInfos, iface, code,
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DxvkShaderOptions(),
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DxvkShaderConstData());
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}
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DxvkStatCounters DxvkDevice::getStatCounters() {
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DxvkPipelineCount pipe = m_objects.pipelineManager().getPipelineCount();
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DxvkStatCounters result;
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result.setCtr(DxvkStatCounter::PipeCountGraphics, pipe.numGraphicsPipelines);
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result.setCtr(DxvkStatCounter::PipeCountCompute, pipe.numComputePipelines);
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result.setCtr(DxvkStatCounter::PipeCompilerBusy, m_objects.pipelineManager().isCompilingShaders());
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result.setCtr(DxvkStatCounter::GpuIdleTicks, m_submissionQueue.gpuIdleTicks());
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std::lock_guard<sync::Spinlock> lock(m_statLock);
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result.merge(m_statCounters);
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return result;
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}
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DxvkMemoryStats DxvkDevice::getMemoryStats(uint32_t heap) {
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return m_objects.memoryManager().getMemoryStats(heap);
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}
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uint32_t DxvkDevice::getCurrentFrameId() const {
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return m_statCounters.getCtr(DxvkStatCounter::QueuePresentCount);
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}
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void DxvkDevice::initResources() {
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m_objects.dummyResources().clearResources(this);
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}
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void DxvkDevice::registerShader(const Rc<DxvkShader>& shader) {
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m_objects.pipelineManager().registerShader(shader);
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}
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void DxvkDevice::presentImage(
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const Rc<vk::Presenter>& presenter,
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VkSemaphore semaphore,
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DxvkSubmitStatus* status) {
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status->result = VK_NOT_READY;
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DxvkPresentInfo presentInfo;
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presentInfo.presenter = presenter;
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presentInfo.waitSync = semaphore;
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m_submissionQueue.present(presentInfo, status);
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std::lock_guard<sync::Spinlock> statLock(m_statLock);
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m_statCounters.addCtr(DxvkStatCounter::QueuePresentCount, 1);
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}
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void DxvkDevice::submitCommandList(
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const Rc<DxvkCommandList>& commandList,
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VkSemaphore waitSync,
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VkSemaphore wakeSync) {
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DxvkSubmitInfo submitInfo;
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submitInfo.cmdList = commandList;
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submitInfo.waitSync = waitSync;
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submitInfo.wakeSync = wakeSync;
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m_submissionQueue.submit(submitInfo);
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std::lock_guard<sync::Spinlock> statLock(m_statLock);
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m_statCounters.merge(commandList->statCounters());
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m_statCounters.addCtr(DxvkStatCounter::QueueSubmitCount, 1);
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}
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VkResult DxvkDevice::waitForSubmission(DxvkSubmitStatus* status) {
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VkResult result = status->result.load();
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if (result == VK_NOT_READY) {
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m_submissionQueue.synchronizeSubmission(status);
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result = status->result.load();
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}
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return result;
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}
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void DxvkDevice::waitForIdle() {
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this->lockSubmission();
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if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS)
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Logger::err("DxvkDevice: waitForIdle: Operation failed");
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this->unlockSubmission();
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}
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DxvkDevicePerfHints DxvkDevice::getPerfHints() {
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DxvkDevicePerfHints hints;
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hints.preferFbDepthStencilCopy = m_extensions.extShaderStencilExport
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&& (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, 0)
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|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
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|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
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hints.preferFbResolve = m_extensions.amdShaderFragmentMask
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&& (m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, 0, 0)
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|| m_adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_AMD_PROPRIETARY_KHR, 0, 0));
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return hints;
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}
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void DxvkDevice::recycleCommandList(const Rc<DxvkCommandList>& cmdList) {
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m_recycledCommandLists.returnObject(cmdList);
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}
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void DxvkDevice::recycleDescriptorPool(const Rc<DxvkDescriptorPool>& pool) {
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m_recycledDescriptorPools.returnObject(pool);
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}
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DxvkDeviceQueue DxvkDevice::getQueue(
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uint32_t family,
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uint32_t index) const {
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VkQueue queue = VK_NULL_HANDLE;
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m_vkd->vkGetDeviceQueue(m_vkd->device(), family, index, &queue);
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return DxvkDeviceQueue { queue, family, index };
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}
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}
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