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OpenDX/src/dxvk/dxvk_shader.cpp
2017-12-10 12:21:33 +01:00

96 lines
2.7 KiB
C++

#include "dxvk_shader.h"
namespace dxvk {
DxvkShaderModule::DxvkShaderModule(
const Rc<vk::DeviceFn>& vkd,
VkShaderStageFlagBits stage,
const SpirvCodeBuffer& code)
: m_vkd(vkd), m_stage(stage) {
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.data();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&info, nullptr, &m_module) != VK_SUCCESS)
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
}
DxvkShaderModule::~DxvkShaderModule() {
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_module, nullptr);
}
VkPipelineShaderStageCreateInfo DxvkShaderModule::stageInfo() const {
VkPipelineShaderStageCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stage = m_stage;
info.module = m_module;
info.pName = "main";
info.pSpecializationInfo = nullptr;
return info;
}
DxvkShader::DxvkShader(
VkShaderStageFlagBits stage,
uint32_t slotCount,
const DxvkResourceSlot* slotInfos,
const SpirvCodeBuffer& code)
: m_stage(stage), m_code(code) {
for (uint32_t i = 0; i < slotCount; i++)
m_slots.push_back(slotInfos[i]);
}
DxvkShader::~DxvkShader() {
}
void DxvkShader::defineResourceSlots(
DxvkDescriptorSlotMapping& mapping) const {
for (const auto& slot : m_slots)
mapping.defineSlot(slot.slot, slot.type, m_stage);
}
Rc<DxvkShaderModule> DxvkShader::createShaderModule(
const Rc<vk::DeviceFn>& vkd,
const DxvkDescriptorSlotMapping& mapping) const {
// Iterate over the code and replace every resource slot
// index with the corresponding mapped binding index.
SpirvCodeBuffer spirvCode = m_code;
for (auto ins : spirvCode) {
if (ins.opCode() == spv::OpDecorate
&& ins.arg(2) == spv::DecorationBinding) {
const uint32_t oldBinding = ins.arg(3);
const uint32_t newBinding = mapping.getBindingId(oldBinding);
ins.setArg(3, newBinding);
}
}
return new DxvkShaderModule(vkd, m_stage, spirvCode);
}
void DxvkShader::dump(std::ostream&& outputStream) const {
m_code.store(std::move(outputStream));
}
void DxvkShader::read(std::istream&& inputStream) {
m_code = SpirvCodeBuffer(std::move(inputStream));
}
}