mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
157 lines
4.9 KiB
C++
157 lines
4.9 KiB
C++
#include <chrono>
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#include <cstring>
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#include "dxvk_compute.h"
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#include "dxvk_device.h"
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#include "dxvk_pipemanager.h"
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#include "dxvk_spec_const.h"
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#include "dxvk_state_cache.h"
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namespace dxvk {
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bool DxvkComputePipelineStateInfo::operator == (const DxvkComputePipelineStateInfo& other) const {
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return std::memcmp(this, &other, sizeof(DxvkComputePipelineStateInfo)) == 0;
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}
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bool DxvkComputePipelineStateInfo::operator != (const DxvkComputePipelineStateInfo& other) const {
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return std::memcmp(this, &other, sizeof(DxvkComputePipelineStateInfo)) != 0;
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}
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DxvkComputePipeline::DxvkComputePipeline(
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DxvkPipelineManager* pipeMgr,
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const Rc<DxvkShader>& cs)
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: m_vkd(pipeMgr->m_device->vkd()),
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m_pipeMgr(pipeMgr), m_cs(cs) {
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cs->defineResourceSlots(m_slotMapping);
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m_slotMapping.makeDescriptorsDynamic(
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m_pipeMgr->m_device->options().maxNumDynamicUniformBuffers,
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m_pipeMgr->m_device->options().maxNumDynamicStorageBuffers);
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m_layout = new DxvkPipelineLayout(m_vkd,
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m_slotMapping.bindingCount(),
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m_slotMapping.bindingInfos(),
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VK_PIPELINE_BIND_POINT_COMPUTE);
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}
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DxvkComputePipeline::~DxvkComputePipeline() {
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for (const auto& instance : m_pipelines)
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this->destroyPipeline(instance.pipeline);
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}
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VkPipeline DxvkComputePipeline::getPipelineHandle(
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const DxvkComputePipelineStateInfo& state) {
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VkPipeline newPipelineHandle = VK_NULL_HANDLE;
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{ std::lock_guard<sync::Spinlock> lock(m_mutex);
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if (this->findPipeline(state, newPipelineHandle))
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return newPipelineHandle;
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// If no pipeline instance exists with the given state
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// vector, create a new one and add it to the list.
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newPipelineHandle = this->compilePipeline(state, m_basePipeline);
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// Add new pipeline to the set
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m_pipelines.push_back({ state, newPipelineHandle });
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m_pipeMgr->m_numComputePipelines += 1;
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if (!m_basePipeline && newPipelineHandle)
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m_basePipeline = newPipelineHandle;
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}
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if (newPipelineHandle != VK_NULL_HANDLE)
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this->writePipelineStateToCache(state);
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return newPipelineHandle;
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}
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bool DxvkComputePipeline::findPipeline(
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const DxvkComputePipelineStateInfo& state,
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VkPipeline& pipeline) const {
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for (const PipelineStruct& pair : m_pipelines) {
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if (pair.stateVector == state) {
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pipeline = pair.pipeline;
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return true;
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}
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}
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return false;
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}
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VkPipeline DxvkComputePipeline::compilePipeline(
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const DxvkComputePipelineStateInfo& state,
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VkPipeline baseHandle) const {
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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if (Logger::logLevel() <= LogLevel::Debug) {
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Logger::debug("Compiling compute pipeline...");
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Logger::debug(str::format(" cs : ", m_cs->debugName()));
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}
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DxvkSpecConstants specData;
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for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
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specData.set(i, state.bsBindingMask.isBound(i), true);
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VkSpecializationInfo specInfo = specData.getSpecInfo();
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DxvkShaderModuleCreateInfo moduleInfo;
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moduleInfo.fsDualSrcBlend = false;
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auto csm = m_cs->createShaderModule(m_vkd, m_slotMapping, moduleInfo);
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VkComputePipelineCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = baseHandle == VK_NULL_HANDLE
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? VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT
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: VK_PIPELINE_CREATE_DERIVATIVE_BIT;
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info.stage = csm.stageInfo(&specInfo);
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info.layout = m_layout->pipelineLayout();
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info.basePipelineHandle = baseHandle;
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info.basePipelineIndex = -1;
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// Time pipeline compilation for debugging purposes
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auto t0 = std::chrono::high_resolution_clock::now();
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VkPipeline pipeline = VK_NULL_HANDLE;
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if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
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m_pipeMgr->m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS) {
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Logger::err("DxvkComputePipeline: Failed to compile pipeline");
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Logger::err(str::format(" cs : ", m_cs->debugName()));
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return VK_NULL_HANDLE;
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}
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auto t1 = std::chrono::high_resolution_clock::now();
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auto td = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
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Logger::debug(str::format("DxvkComputePipeline: Finished in ", td.count(), " ms"));
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return pipeline;
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}
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void DxvkComputePipeline::destroyPipeline(VkPipeline pipeline) {
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m_vkd->vkDestroyPipeline(m_vkd->device(), pipeline, nullptr);
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}
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void DxvkComputePipeline::writePipelineStateToCache(
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const DxvkComputePipelineStateInfo& state) const {
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if (m_pipeMgr->m_stateCache == nullptr)
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return;
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DxvkStateCacheKey key;
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if (m_cs != nullptr)
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key.cs = m_cs->getShaderKey();
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m_pipeMgr->m_stateCache->addComputePipeline(key, state);
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}
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}
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