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OpenDX/src/dxgi/dxgi_options.h
Joshua Ashton 15e0594ec4 [dxgi] Add emulateUMA option
Some games think we are on Intel given a lack of NVAPI or AGS/atiadlxx support. Report our device memory as shared memory, and some small amount for a "carveout".
2021-06-01 19:26:41 +02:00

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C++

#pragma once
#include "../util/config/config.h"
#include "../dxvk/dxvk_include.h"
#include "dxgi_include.h"
namespace dxvk {
/**
* \brief DXGI options
*
* Per-app options that control the
* behaviour of some DXGI classes.
*/
struct DxgiOptions {
DxgiOptions(const Config& config);
/// Override PCI vendor and device IDs reported to the
/// application. This may make apps think they are running
/// on a different GPU than they do and behave differently.
int32_t customVendorId;
int32_t customDeviceId;
std::string customDeviceDesc;
/// Override maximum reported VRAM size. This may be
/// useful for some 64-bit games which do not support
/// more than 4 GiB of VRAM.
VkDeviceSize maxDeviceMemory;
VkDeviceSize maxSharedMemory;
/// Emulate UMA
bool emulateUMA;
/// Enables nvapi workaround
bool nvapiHack;
};
}