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https://github.com/EduApps-CDG/OpenDX
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20 lines
492 B
GLSL
20 lines
492 B
GLSL
#version 450
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#extension GL_ARB_shader_stencil_export : enable
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layout(set = 0, binding = 0)
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uniform sampler2DMSArray s_depth;
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layout(set = 0, binding = 1)
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uniform usampler2DMSArray s_stencil;
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layout(push_constant)
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uniform u_info_t {
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ivec2 offset;
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} u_info;
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void main() {
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ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset.xy, gl_Layer);
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gl_FragDepth = texelFetch(s_depth, coord, gl_SampleID).r;
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gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, gl_SampleID).r);
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} |