mirror of
https://github.com/EduApps-CDG/OpenDX
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89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
#pragma once
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#include "dxvk_resource.h"
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namespace dxvk {
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/**
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* \brief Semaphore object
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*
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* This is merely an abstraction of Vulkan's semaphores.
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* They are only used internally by \ref DxvkSwapchain
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* in order to synchronize the presentation engine with
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* command buffer submissions.
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*/
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class DxvkSemaphore : public DxvkResource {
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public:
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DxvkSemaphore(const Rc<vk::DeviceFn>& vkd);
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~DxvkSemaphore();
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/**
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* \brief Semaphore handle
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*
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* Internal use only.
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* \returns Semaphore handle
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*/
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VkSemaphore handle() const {
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return m_semaphore;
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}
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkSemaphore m_semaphore;
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};
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/**
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* \brief Fence object
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*
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* This is merely an abstraction of Vulkan's fences. Client
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* APIs that support fence operations may use them directly.
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* Other than that, they are used internally to keep track
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* of GPU resource usage.
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*/
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class DxvkFence : public RcObject {
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public:
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DxvkFence(const Rc<vk::DeviceFn>& vkd);
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~DxvkFence();
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/**
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* \brief Fence handle
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*
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* Internal use only.
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* \returns Fence handle
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*/
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VkFence handle() const {
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return m_fence;
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}
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/**
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* \brief Waits for fence to be signaled
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*
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* \param [in] timeout Amount of time to wait
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* \returns \c true if the fence has been signaled,
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* \c false if a timeout occured.
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*/
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bool wait(uint64_t timeout) const;
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/**
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* \brief Resets the fence
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*
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* Transitions the fence into the unsignaled state,
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* which means that the fence may be submitted again.
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*/
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void reset();
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkFence m_fence;
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};
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} |