mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
298 lines
9.3 KiB
C++
298 lines
9.3 KiB
C++
#include "dxvk_device.h"
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#include "dxvk_instance.h"
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namespace dxvk {
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DxvkDevice::DxvkDevice(
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const Rc<DxvkAdapter>& adapter,
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const Rc<vk::DeviceFn>& vkd,
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const DxvkDeviceExtensions& extensions,
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const DxvkDeviceFeatures& features)
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: m_options (adapter->instance()->config()),
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m_adapter (adapter),
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m_vkd (vkd),
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m_extensions (extensions),
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m_features (features),
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m_properties (adapter->deviceProperties()),
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m_memory (new DxvkMemoryAllocator (this)),
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m_renderPassPool (new DxvkRenderPassPool (vkd)),
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m_pipelineManager (new DxvkPipelineManager (this, m_renderPassPool.ptr())),
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m_metaClearObjects (new DxvkMetaClearObjects (vkd)),
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m_metaCopyObjects (new DxvkMetaCopyObjects (vkd)),
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m_metaMipGenObjects (new DxvkMetaMipGenObjects (vkd)),
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m_metaResolveObjects(new DxvkMetaResolveObjects (vkd)),
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m_unboundResources (this),
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m_submissionQueue (this) {
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m_graphicsQueue.queueFamily = m_adapter->graphicsQueueFamily();
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m_presentQueue.queueFamily = m_adapter->presentQueueFamily();
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m_vkd->vkGetDeviceQueue(m_vkd->device(),
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m_graphicsQueue.queueFamily, 0,
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&m_graphicsQueue.queueHandle);
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m_vkd->vkGetDeviceQueue(m_vkd->device(),
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m_presentQueue.queueFamily, 0,
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&m_presentQueue.queueHandle);
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}
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DxvkDevice::~DxvkDevice() {
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// Wait for all pending Vulkan commands to be
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// executed before we destroy any resources.
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m_vkd->vkDeviceWaitIdle(m_vkd->device());
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}
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DxvkDeviceOptions DxvkDevice::options() const {
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DxvkDeviceOptions options;
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options.maxNumDynamicUniformBuffers = m_properties.limits.maxDescriptorSetUniformBuffersDynamic;
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options.maxNumDynamicStorageBuffers = m_properties.limits.maxDescriptorSetStorageBuffersDynamic;
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return options;
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}
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Rc<DxvkPhysicalBuffer> DxvkDevice::allocPhysicalBuffer(
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const DxvkBufferCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType) {
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return new DxvkPhysicalBuffer(m_vkd,
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createInfo, *m_memory, memoryType);
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}
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Rc<DxvkStagingBuffer> DxvkDevice::allocStagingBuffer(VkDeviceSize size) {
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// In case we need a standard-size staging buffer, try
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// to recycle an old one that has been returned earlier
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if (size <= DefaultStagingBufferSize) {
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const Rc<DxvkStagingBuffer> buffer
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= m_recycledStagingBuffers.retrieveObject();
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if (buffer != nullptr)
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return buffer;
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}
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// Staging buffers only need to be able to handle transfer
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// operations, and they need to be in host-visible memory.
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DxvkBufferCreateInfo info;
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info.size = size;
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_HOST_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_HOST_WRITE_BIT;
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VkMemoryPropertyFlags memFlags
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= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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// Don't create buffers that are too small. A staging
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// buffer should be able to serve multiple uploads.
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if (info.size < DefaultStagingBufferSize)
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info.size = DefaultStagingBufferSize;
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return new DxvkStagingBuffer(this->createBuffer(info, memFlags));
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}
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void DxvkDevice::recycleStagingBuffer(const Rc<DxvkStagingBuffer>& buffer) {
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// Drop staging buffers that are bigger than the
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// standard ones to save memory, recycle the rest
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if (buffer->size() == DefaultStagingBufferSize) {
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m_recycledStagingBuffers.returnObject(buffer);
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buffer->reset();
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}
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}
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Rc<DxvkCommandList> DxvkDevice::createCommandList() {
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Rc<DxvkCommandList> cmdList = m_recycledCommandLists.retrieveObject();
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if (cmdList == nullptr) {
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cmdList = new DxvkCommandList(this,
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m_adapter->graphicsQueueFamily());
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}
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return cmdList;
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}
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Rc<DxvkContext> DxvkDevice::createContext() {
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return new DxvkContext(this,
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m_pipelineManager,
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m_metaClearObjects,
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m_metaCopyObjects,
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m_metaMipGenObjects,
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m_metaResolveObjects);
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}
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Rc<DxvkFramebuffer> DxvkDevice::createFramebuffer(
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const DxvkRenderTargets& renderTargets) {
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const DxvkFramebufferSize defaultSize = {
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m_properties.limits.maxFramebufferWidth,
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m_properties.limits.maxFramebufferHeight,
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m_properties.limits.maxFramebufferLayers };
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auto renderPassFormat = DxvkFramebuffer::getRenderPassFormat(renderTargets);
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auto renderPassObject = m_renderPassPool->getRenderPass(renderPassFormat);
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return new DxvkFramebuffer(m_vkd,
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renderPassObject, renderTargets, defaultSize);
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}
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Rc<DxvkBuffer> DxvkDevice::createBuffer(
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const DxvkBufferCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType) {
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return new DxvkBuffer(this, createInfo, memoryType);
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}
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Rc<DxvkBufferView> DxvkDevice::createBufferView(
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const Rc<DxvkBuffer>& buffer,
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const DxvkBufferViewCreateInfo& createInfo) {
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return new DxvkBufferView(m_vkd, buffer, createInfo);
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}
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Rc<DxvkImage> DxvkDevice::createImage(
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const DxvkImageCreateInfo& createInfo,
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VkMemoryPropertyFlags memoryType) {
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return new DxvkImage(m_vkd, createInfo, *m_memory, memoryType);
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}
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Rc<DxvkImageView> DxvkDevice::createImageView(
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const Rc<DxvkImage>& image,
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const DxvkImageViewCreateInfo& createInfo) {
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return new DxvkImageView(m_vkd, image, createInfo);
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}
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Rc<DxvkSampler> DxvkDevice::createSampler(
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const DxvkSamplerCreateInfo& createInfo) {
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return new DxvkSampler(m_vkd, createInfo);
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}
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Rc<DxvkSemaphore> DxvkDevice::createSemaphore() {
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return new DxvkSemaphore(m_vkd);
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}
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Rc<DxvkShader> DxvkDevice::createShader(
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VkShaderStageFlagBits stage,
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uint32_t slotCount,
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const DxvkResourceSlot* slotInfos,
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const DxvkInterfaceSlots& iface,
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const SpirvCodeBuffer& code) {
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return new DxvkShader(stage,
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slotCount, slotInfos, iface, code,
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DxvkShaderOptions(),
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DxvkShaderConstData());
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}
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Rc<DxvkSwapchain> DxvkDevice::createSwapchain(
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const Rc<DxvkSurface>& surface,
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const DxvkSwapchainProperties& properties) {
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return new DxvkSwapchain(this, surface, properties);
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}
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DxvkStatCounters DxvkDevice::getStatCounters() {
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DxvkMemoryStats mem = m_memory->getMemoryStats();
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DxvkPipelineCount pipe = m_pipelineManager->getPipelineCount();
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DxvkStatCounters result;
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result.setCtr(DxvkStatCounter::MemoryAllocated, mem.memoryAllocated);
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result.setCtr(DxvkStatCounter::MemoryUsed, mem.memoryUsed);
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result.setCtr(DxvkStatCounter::PipeCountGraphics, pipe.numGraphicsPipelines);
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result.setCtr(DxvkStatCounter::PipeCountCompute, pipe.numComputePipelines);
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std::lock_guard<sync::Spinlock> lock(m_statLock);
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result.merge(m_statCounters);
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return result;
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}
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uint32_t DxvkDevice::getCurrentFrameId() const {
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return m_statCounters.getCtr(DxvkStatCounter::QueuePresentCount);
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}
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void DxvkDevice::initResources() {
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m_unboundResources.clearResources(this);
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}
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void DxvkDevice::registerShader(const Rc<DxvkShader>& shader) {
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m_pipelineManager->registerShader(shader);
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}
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VkResult DxvkDevice::presentSwapImage(
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const VkPresentInfoKHR& presentInfo) {
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{ // Queue submissions are not thread safe
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std::lock_guard<std::mutex> queueLock(m_submissionLock);
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std::lock_guard<sync::Spinlock> statLock(m_statLock);
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m_statCounters.addCtr(DxvkStatCounter::QueuePresentCount, 1);
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return m_vkd->vkQueuePresentKHR(m_presentQueue.queueHandle, &presentInfo);
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}
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}
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void DxvkDevice::submitCommandList(
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const Rc<DxvkCommandList>& commandList,
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const Rc<DxvkSemaphore>& waitSync,
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const Rc<DxvkSemaphore>& wakeSync) {
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VkSemaphore waitSemaphore = VK_NULL_HANDLE;
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VkSemaphore wakeSemaphore = VK_NULL_HANDLE;
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if (waitSync != nullptr) {
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waitSemaphore = waitSync->handle();
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commandList->trackResource(waitSync);
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}
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if (wakeSync != nullptr) {
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wakeSemaphore = wakeSync->handle();
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commandList->trackResource(wakeSync);
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}
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VkResult status;
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{ // Queue submissions are not thread safe
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std::lock_guard<std::mutex> queueLock(m_submissionLock);
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std::lock_guard<sync::Spinlock> statLock(m_statLock);
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m_statCounters.merge(commandList->statCounters());
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m_statCounters.addCtr(DxvkStatCounter::QueueSubmitCount, 1);
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status = commandList->submit(
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m_graphicsQueue.queueHandle,
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waitSemaphore, wakeSemaphore);
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}
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if (status == VK_SUCCESS) {
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// Add this to the set of running submissions
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m_submissionQueue.submit(commandList);
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} else {
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Logger::err(str::format(
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"DxvkDevice: Command buffer submission failed: ",
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status));
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}
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}
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void DxvkDevice::waitForIdle() {
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if (m_vkd->vkDeviceWaitIdle(m_vkd->device()) != VK_SUCCESS)
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Logger::err("DxvkDevice: waitForIdle: Operation failed");
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}
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void DxvkDevice::recycleCommandList(const Rc<DxvkCommandList>& cmdList) {
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m_recycledCommandLists.returnObject(cmdList);
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}
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}
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