mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
17 lines
327 B
GLSL
17 lines
327 B
GLSL
#version 450
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layout(set = 0, binding = 0)
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uniform sampler3D s_texture;
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layout(location = 0) in vec3 i_pos;
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layout(location = 0) out vec4 o_color;
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layout(push_constant)
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uniform push_block {
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uint p_layer_count;
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};
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void main() {
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o_color = texture(s_texture, vec3(i_pos.xy,
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(i_pos.z + 0.5f) / float(p_layer_count)));
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} |