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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/dxvk/dxvk_barrier.cpp
Philip Rebohle 1a1cc32b11
[dxvk] Store VkImage in barrier set rather than DxvkImage*
Avoids some accidental ref counting.
2021-02-20 14:35:22 +01:00

311 lines
11 KiB
C++

#include "dxvk_barrier.h"
namespace dxvk {
DxvkBarrierSet:: DxvkBarrierSet(DxvkCmdBuffer cmdBuffer)
: m_cmdBuffer(cmdBuffer) {
}
DxvkBarrierSet::~DxvkBarrierSet() {
}
void DxvkBarrierSet::accessBuffer(
const DxvkBufferSliceHandle& bufSlice,
VkPipelineStageFlags srcStages,
VkAccessFlags srcAccess,
VkPipelineStageFlags dstStages,
VkAccessFlags dstAccess) {
DxvkAccessFlags access = this->getAccessTypes(srcAccess);
if (srcStages == VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
|| dstStages == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT)
access.set(DxvkAccess::Write);
m_srcStages |= srcStages;
m_dstStages |= dstStages;
m_srcAccess |= srcAccess;
m_dstAccess |= dstAccess;
m_bufSlices.push_back({ bufSlice, access });
}
void DxvkBarrierSet::accessImage(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources,
VkImageLayout srcLayout,
VkPipelineStageFlags srcStages,
VkAccessFlags srcAccess,
VkImageLayout dstLayout,
VkPipelineStageFlags dstStages,
VkAccessFlags dstAccess) {
DxvkAccessFlags access = this->getAccessTypes(srcAccess);
if (srcStages == VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
|| dstStages == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
|| srcLayout != dstLayout)
access.set(DxvkAccess::Write);
m_srcStages |= srcStages;
m_dstStages |= dstStages;
if (srcLayout == dstLayout) {
m_srcAccess |= srcAccess;
m_dstAccess |= dstAccess;
} else {
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = srcAccess;
barrier.dstAccessMask = dstAccess;
barrier.oldLayout = srcLayout;
barrier.newLayout = dstLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image->handle();
barrier.subresourceRange = subresources;
barrier.subresourceRange.aspectMask = image->formatInfo()->aspectMask;
m_imgBarriers.push_back(barrier);
}
m_imgSlices.push_back({ image->handle(), subresources, access });
}
void DxvkBarrierSet::releaseBuffer(
DxvkBarrierSet& acquire,
const DxvkBufferSliceHandle& bufSlice,
uint32_t srcQueue,
VkPipelineStageFlags srcStages,
VkAccessFlags srcAccess,
uint32_t dstQueue,
VkPipelineStageFlags dstStages,
VkAccessFlags dstAccess) {
auto& release = *this;
release.m_srcStages |= srcStages;
acquire.m_dstStages |= dstStages;
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = srcAccess;
barrier.dstAccessMask = 0;
barrier.srcQueueFamilyIndex = srcQueue;
barrier.dstQueueFamilyIndex = dstQueue;
barrier.buffer = bufSlice.handle;
barrier.offset = bufSlice.offset;
barrier.size = bufSlice.length;
release.m_bufBarriers.push_back(barrier);
barrier.srcAccessMask = 0;
barrier.dstAccessMask = dstAccess;
acquire.m_bufBarriers.push_back(barrier);
DxvkAccessFlags access(DxvkAccess::Read, DxvkAccess::Write);
release.m_bufSlices.push_back({ bufSlice, access });
acquire.m_bufSlices.push_back({ bufSlice, access });
}
void DxvkBarrierSet::releaseImage(
DxvkBarrierSet& acquire,
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources,
uint32_t srcQueue,
VkImageLayout srcLayout,
VkPipelineStageFlags srcStages,
VkAccessFlags srcAccess,
uint32_t dstQueue,
VkImageLayout dstLayout,
VkPipelineStageFlags dstStages,
VkAccessFlags dstAccess) {
auto& release = *this;
release.m_srcStages |= srcStages;
acquire.m_dstStages |= dstStages;
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = srcAccess;
barrier.dstAccessMask = 0;
barrier.oldLayout = srcLayout;
barrier.newLayout = dstLayout;
barrier.srcQueueFamilyIndex = srcQueue;
barrier.dstQueueFamilyIndex = dstQueue;
barrier.image = image->handle();
barrier.subresourceRange = subresources;
barrier.subresourceRange.aspectMask = image->formatInfo()->aspectMask;
release.m_imgBarriers.push_back(barrier);
if (srcQueue == dstQueue)
barrier.oldLayout = dstLayout;
barrier.srcAccessMask = 0;
barrier.dstAccessMask = dstAccess;
acquire.m_imgBarriers.push_back(barrier);
DxvkAccessFlags access(DxvkAccess::Read, DxvkAccess::Write);
release.m_imgSlices.push_back({ image->handle(), subresources, access });
acquire.m_imgSlices.push_back({ image->handle(), subresources, access });
}
bool DxvkBarrierSet::isBufferDirty(
const DxvkBufferSliceHandle& bufSlice,
DxvkAccessFlags bufAccess) {
bool result = false;
for (uint32_t i = 0; i < m_bufSlices.size() && !result; i++) {
const DxvkBufferSliceHandle& dstSlice = m_bufSlices[i].slice;
result = (bufSlice.handle == dstSlice.handle) && (bufAccess | m_bufSlices[i].access).test(DxvkAccess::Write)
&& (bufSlice.offset + bufSlice.length > dstSlice.offset)
&& (bufSlice.offset < dstSlice.offset + dstSlice.length);
}
return result;
}
bool DxvkBarrierSet::isImageDirty(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& imgSubres,
DxvkAccessFlags imgAccess) {
bool result = false;
for (uint32_t i = 0; i < m_imgSlices.size() && !result; i++) {
const VkImageSubresourceRange& dstSubres = m_imgSlices[i].subres;
result = (image->handle() == m_imgSlices[i].image) && (imgAccess | m_imgSlices[i].access).test(DxvkAccess::Write)
&& (imgSubres.baseArrayLayer < dstSubres.baseArrayLayer + dstSubres.layerCount)
&& (imgSubres.baseArrayLayer + imgSubres.layerCount > dstSubres.baseArrayLayer)
&& (imgSubres.baseMipLevel < dstSubres.baseMipLevel + dstSubres.levelCount)
&& (imgSubres.baseMipLevel + imgSubres.levelCount > dstSubres.baseMipLevel);
}
return result;
}
DxvkAccessFlags DxvkBarrierSet::getBufferAccess(
const DxvkBufferSliceHandle& bufSlice) {
DxvkAccessFlags access;
for (uint32_t i = 0; i < m_bufSlices.size(); i++) {
const DxvkBufferSliceHandle& dstSlice = m_bufSlices[i].slice;
if ((bufSlice.handle == dstSlice.handle)
&& (bufSlice.offset + bufSlice.length > dstSlice.offset)
&& (bufSlice.offset < dstSlice.offset + dstSlice.length))
access = access | m_bufSlices[i].access;
}
return access;
}
DxvkAccessFlags DxvkBarrierSet::getImageAccess(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& imgSubres) {
DxvkAccessFlags access;
for (uint32_t i = 0; i < m_imgSlices.size(); i++) {
const VkImageSubresourceRange& dstSubres = m_imgSlices[i].subres;
if ((image->handle() == m_imgSlices[i].image)
&& (imgSubres.baseArrayLayer < dstSubres.baseArrayLayer + dstSubres.layerCount)
&& (imgSubres.baseArrayLayer + imgSubres.layerCount > dstSubres.baseArrayLayer)
&& (imgSubres.baseMipLevel < dstSubres.baseMipLevel + dstSubres.levelCount)
&& (imgSubres.baseMipLevel + imgSubres.levelCount > dstSubres.baseMipLevel))
access = access | m_imgSlices[i].access;
}
return access;
}
void DxvkBarrierSet::recordCommands(const Rc<DxvkCommandList>& commandList) {
if (m_srcStages | m_dstStages) {
VkPipelineStageFlags srcFlags = m_srcStages;
VkPipelineStageFlags dstFlags = m_dstStages;
if (!srcFlags) srcFlags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
if (!dstFlags) dstFlags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
VkMemoryBarrier memBarrier;
memBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memBarrier.pNext = nullptr;
memBarrier.srcAccessMask = m_srcAccess;
memBarrier.dstAccessMask = m_dstAccess;
VkMemoryBarrier* pMemBarrier = nullptr;
if (m_srcAccess | m_dstAccess)
pMemBarrier = &memBarrier;
commandList->cmdPipelineBarrier(
m_cmdBuffer, srcFlags, dstFlags, 0,
pMemBarrier ? 1 : 0, pMemBarrier,
m_bufBarriers.size(),
m_bufBarriers.data(),
m_imgBarriers.size(),
m_imgBarriers.data());
this->reset();
}
}
void DxvkBarrierSet::reset() {
m_srcStages = 0;
m_dstStages = 0;
m_srcAccess = 0;
m_dstAccess = 0;
m_bufBarriers.resize(0);
m_imgBarriers.resize(0);
m_bufSlices.resize(0);
m_imgSlices.resize(0);
}
DxvkAccessFlags DxvkBarrierSet::getAccessTypes(VkAccessFlags flags) const {
const VkAccessFlags rflags
= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
| VK_ACCESS_INDEX_READ_BIT
| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
| VK_ACCESS_UNIFORM_READ_BIT
| VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_HOST_READ_BIT
| VK_ACCESS_MEMORY_READ_BIT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT;
const VkAccessFlags wflags
= VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_HOST_WRITE_BIT
| VK_ACCESS_MEMORY_WRITE_BIT
| VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
DxvkAccessFlags result;
if (flags & rflags) result.set(DxvkAccess::Read);
if (flags & wflags) result.set(DxvkAccess::Write);
return result;
}
}