mirror of
https://github.com/EduApps-CDG/OpenDX
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76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
#pragma once
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#include "dxvk_resource.h"
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namespace dxvk {
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/**
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* \brief Sampler properties
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*/
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struct DxvkSamplerCreateInfo {
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/// Texture filter propertoes
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VkFilter magFilter;
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VkFilter minFilter;
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/// Mipmapping properties
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VkSamplerMipmapMode mipmapMode;
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float mipmapLodBias;
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float mipmapLodMin;
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float mipmapLodMax;
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/// Anisotropic filtering
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VkBool32 useAnisotropy;
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float maxAnisotropy;
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/// Address modes
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VkSamplerAddressMode addressModeU;
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VkSamplerAddressMode addressModeV;
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VkSamplerAddressMode addressModeW;
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/// Compare op for shadow textures
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VkBool32 compareToDepth;
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VkCompareOp compareOp;
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/// Texture border color
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VkClearColorValue borderColor;
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/// Enables unnormalized coordinates
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VkBool32 usePixelCoord;
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};
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/**
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* \brief Sampler
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*
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* Manages a sampler object that can be bound to
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* a pipeline. Sampler objects provide parameters
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* for texture lookups within a shader.
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*/
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class DxvkSampler : public DxvkResource {
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public:
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DxvkSampler(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkSamplerCreateInfo& info);
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~DxvkSampler();
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/**
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* \brief Sampler handle
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* \returns Sampler handle
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*/
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VkSampler handle() const {
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return m_sampler;
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}
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkSampler m_sampler = VK_NULL_HANDLE;
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VkBorderColor getBorderColor(bool depthCompare, VkClearColorValue borderColor) const;
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};
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}
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