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Philip Rebohle
6e3cb5dfdc
[d3d11] Enable depth clamp
...
This is technically incorrect, but Tomb Raider requires this to render parts of the UI.
2018-01-17 19:39:06 +01:00
..
d3d11
[d3d11] Enable depth clamp
2018-01-17 19:39:06 +01:00
dxbc
[dxbc] Fixed shift operations
2018-01-17 05:35:41 +01:00
dxgi
[dxgi] Removed leftover debug message
2018-01-17 05:34:51 +01:00
dxvk
[dxvk] Make use of VK_AMD_rasterization_order
2018-01-16 15:00:19 +01:00
spirv
[dxbc] Implemented gather instructions and pixel shader SVs
2018-01-17 02:12:29 +01:00
util
[dxvk] Added app and device specific options
2018-01-16 13:58:57 +01:00
meson.build
[dxvk] Moved some SPIR-V bits to separate directory
2017-10-18 09:50:30 +02:00