mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
Changes were necessary due to the fact that chunks in deferred contexts are not directly submitted to the CS thread.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include "d3d11_context.h"
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namespace dxvk {
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class D3D11ImmediateContext : public D3D11DeviceContext {
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public:
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D3D11ImmediateContext(
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D3D11Device* pParent,
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Rc<DxvkDevice> Device);
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~D3D11ImmediateContext();
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ULONG STDMETHODCALLTYPE AddRef() final;
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ULONG STDMETHODCALLTYPE Release() final;
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D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType() final;
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UINT STDMETHODCALLTYPE GetContextFlags() final;
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void STDMETHODCALLTYPE Flush() final;
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void STDMETHODCALLTYPE ExecuteCommandList(
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ID3D11CommandList* pCommandList,
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WINBOOL RestoreContextState) final;
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HRESULT STDMETHODCALLTYPE FinishCommandList(
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WINBOOL RestoreDeferredContextState,
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ID3D11CommandList **ppCommandList) final;
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HRESULT STDMETHODCALLTYPE Map(
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ID3D11Resource* pResource,
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UINT Subresource,
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D3D11_MAP MapType,
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UINT MapFlags,
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D3D11_MAPPED_SUBRESOURCE* pMappedResource) final;
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void STDMETHODCALLTYPE Unmap(
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ID3D11Resource* pResource,
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UINT Subresource) final;
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void SynchronizeCsThread();
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private:
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DxvkCsThread m_csThread;
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void SynchronizeDevice();
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void EmitCsChunk(Rc<DxvkCsChunk>&& chunk) final;
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};
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} |