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mirror of https://github.com/EduApps-CDG/OpenDX synced 2024-12-30 09:45:37 +01:00
OpenDX/src/d3d11/d3d11_util.h
Philip Rebohle 7f0f7ac048
[d3d11] Refactor shader binding
This way we can get rid of an unnecessary template and make future
extensions possible.
2018-07-30 19:37:19 +02:00

43 lines
947 B
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../dxbc/dxbc_util.h"
#include "d3d11_include.h"
namespace dxvk {
template<typename T>
UINT CompactSparseList(T* pData, UINT Mask) {
uint32_t count = 0;
while (Mask != 0) {
uint32_t id = bit::tzcnt(Mask);
pData[count++] = pData[id];
Mask &= Mask - 1;
}
return count;
}
HRESULT DecodeSampleCount(
UINT Count,
VkSampleCountFlagBits* pCount);
VkSamplerAddressMode DecodeAddressMode(
D3D11_TEXTURE_ADDRESS_MODE mode);
VkBorderColor DecodeBorderColor(
const FLOAT BorderColor[4]);
VkCompareOp DecodeCompareOp(
D3D11_COMPARISON_FUNC Mode);
VkMemoryPropertyFlags GetMemoryFlagsForUsage(
D3D11_USAGE Usage);
VkShaderStageFlagBits GetShaderStage(
DxbcProgramType ProgramType);
}