mirror of
https://github.com/EduApps-CDG/OpenDX
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Saves two state flags and allows us to move the descriptor info array into the function itself.
163 lines
5.3 KiB
C++
163 lines
5.3 KiB
C++
#pragma once
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#include "dxvk_buffer.h"
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#include "dxvk_compute.h"
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#include "dxvk_constant_state.h"
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#include "dxvk_framebuffer.h"
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#include "dxvk_graphics.h"
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#include "dxvk_image.h"
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#include "dxvk_limits.h"
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#include "dxvk_pipelayout.h"
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#include "dxvk_sampler.h"
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#include "dxvk_shader.h"
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namespace dxvk {
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/**
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* \brief Graphics pipeline state flags
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*
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* Stores some information on which state
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* of the graphics and compute pipelines
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* has changed and/or needs to be updated.
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*/
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enum class DxvkContextFlag : uint32_t {
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GpRenderPassBound, ///< Render pass is currently bound
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GpCondActive, ///< Conditional rendering is enabled
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GpXfbActive, ///< Transform feedback is enabled
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GpClearRenderTargets, ///< Render targets need to be cleared
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GpDirtyFramebuffer, ///< Framebuffer binding is out of date
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GpDirtyPipeline, ///< Graphics pipeline binding is out of date
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GpDirtyPipelineState, ///< Graphics pipeline needs to be recompiled
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GpDirtyResources, ///< Graphics pipeline resource bindings are out of date
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GpDirtyDescriptorBinding, ///< Graphics descriptor set needs to be rebound
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GpDirtyVertexBuffers, ///< Vertex buffer bindings are out of date
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GpDirtyIndexBuffer, ///< Index buffer binding are out of date
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GpDirtyXfbBuffers, ///< Transform feedback buffer bindings are out of date
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GpDirtyXfbCounters, ///< Counter buffer values are dirty
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GpDirtyBlendConstants, ///< Blend constants have changed
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GpDirtyDepthBias, ///< Depth bias has changed
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GpDirtyDepthBounds, ///< Depth bounds have changed
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GpDirtyStencilRef, ///< Stencil reference has changed
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GpDirtyViewport, ///< Viewport state has changed
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GpDirtyPredicate, ///< Predicate has changed
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GpDynamicBlendConstants, ///< Blend constants are dynamic
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GpDynamicDepthBias, ///< Depth bias is dynamic
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GpDynamicDepthBounds, ///< Depth bounds are dynamic
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GpDynamicStencilRef, ///< Stencil reference is dynamic
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CpDirtyPipeline, ///< Compute pipeline binding are out of date
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CpDirtyPipelineState, ///< Compute pipeline needs to be recompiled
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CpDirtyResources, ///< Compute pipeline resource bindings are out of date
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CpDirtyDescriptorBinding, ///< Compute descriptor set needs to be rebound
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DirtyDrawBuffer, ///< Indirect argument buffer is dirty
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DirtyPushConstants, ///< Push constant data has changed
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};
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using DxvkContextFlags = Flags<DxvkContextFlag>;
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/**
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* \brief Barrier control flags
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*
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* These flags specify what (not) to
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* synchronize implicitly.
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*/
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enum class DxvkBarrierControl : uint32_t {
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IgnoreWriteAfterWrite = 1,
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};
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using DxvkBarrierControlFlags = Flags<DxvkBarrierControl>;
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struct DxvkIndirectDrawState {
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DxvkBufferSlice argBuffer;
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DxvkBufferSlice cntBuffer;
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};
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struct DxvkVertexInputState {
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DxvkBufferSlice indexBuffer;
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VkIndexType indexType = VK_INDEX_TYPE_UINT32;
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std::array<DxvkBufferSlice, DxvkLimits::MaxNumVertexBindings> vertexBuffers = { };
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std::array<uint32_t, DxvkLimits::MaxNumVertexBindings> vertexStrides = { };
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};
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struct DxvkViewportState {
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std::array<VkViewport, DxvkLimits::MaxNumViewports> viewports = { };
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std::array<VkRect2D, DxvkLimits::MaxNumViewports> scissorRects = { };
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};
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struct DxvkOutputMergerState {
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std::array<VkClearValue, MaxNumRenderTargets + 1> clearValues = { };
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DxvkRenderTargets renderTargets;
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DxvkRenderPassOps renderPassOps;
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Rc<DxvkFramebuffer> framebuffer = nullptr;
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};
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struct DxvkPushConstantState {
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char data[MaxPushConstantSize];
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};
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struct DxvkXfbState {
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std::array<DxvkBufferSlice, MaxNumXfbBuffers> buffers;
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std::array<DxvkBufferSlice, MaxNumXfbBuffers> counters;
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};
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struct DxvkGraphicsPipelineState {
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DxvkGraphicsPipelineShaders shaders;
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DxvkGraphicsPipelineStateInfo state;
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DxvkGraphicsPipelineFlags flags;
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DxvkGraphicsPipeline* pipeline = nullptr;
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};
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struct DxvkComputePipelineState {
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DxvkComputePipelineShaders shaders;
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DxvkComputePipelineStateInfo state;
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DxvkComputePipeline* pipeline = nullptr;
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};
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struct DxvkDynamicState {
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DxvkBlendConstants blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f };
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DxvkDepthBias depthBias = { 0.0f, 0.0f, 0.0f };
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DxvkDepthBounds depthBounds = { false, 0.0f, 1.0f };
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uint32_t stencilReference = 0;
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};
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struct DxvkCondRenderState {
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DxvkBufferSlice predicate;
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VkConditionalRenderingFlagsEXT flags;
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};
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/**
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* \brief Pipeline state
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*
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* Stores all bound shaders, resources,
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* and constant pipeline state objects.
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*/
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struct DxvkContextState {
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DxvkIndirectDrawState id;
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DxvkVertexInputState vi;
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DxvkViewportState vp;
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DxvkOutputMergerState om;
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DxvkPushConstantState pc;
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DxvkXfbState xfb;
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DxvkDynamicState dyn;
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DxvkCondRenderState cond;
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DxvkGraphicsPipelineState gp;
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DxvkComputePipelineState cp;
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};
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} |