mirror of
https://github.com/EduApps-CDG/OpenDX
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21 lines
485 B
GLSL
21 lines
485 B
GLSL
#version 450
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layout(constant_id = 1) const bool s_gamma_bound = true;
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layout(binding = 0) uniform sampler2D s_image;
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layout(binding = 1) uniform sampler1D s_gamma;
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layout(location = 0) in vec2 i_texcoord;
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layout(location = 0) out vec4 o_color;
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void main() {
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o_color = texture(s_image, i_texcoord);
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if (s_gamma_bound) {
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o_color = vec4(
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texture(s_gamma, o_color.r).r,
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texture(s_gamma, o_color.g).g,
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texture(s_gamma, o_color.b).b,
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o_color.a);
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}
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} |