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OpenDX/src/dxgi/shaders/dxgi_presenter_frag.frag
2021-02-21 02:20:14 +01:00

21 lines
485 B
GLSL

#version 450
layout(constant_id = 1) const bool s_gamma_bound = true;
layout(binding = 0) uniform sampler2D s_image;
layout(binding = 1) uniform sampler1D s_gamma;
layout(location = 0) in vec2 i_texcoord;
layout(location = 0) out vec4 o_color;
void main() {
o_color = texture(s_image, i_texcoord);
if (s_gamma_bound) {
o_color = vec4(
texture(s_gamma, o_color.r).r,
texture(s_gamma, o_color.g).g,
texture(s_gamma, o_color.b).b,
o_color.a);
}
}