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OpenDX/src/dxvk/dxvk_cmdlist.cpp

156 lines
5.5 KiB
C++

#include "dxvk_cmdlist.h"
#include "dxvk_device.h"
namespace dxvk {
DxvkCommandList::DxvkCommandList(DxvkDevice* device)
: m_device (device),
m_vkd (device->vkd()),
m_cmdBuffersUsed(0),
m_descriptorPoolTracker(device) {
const auto& graphicsQueue = m_device->queues().graphics;
const auto& transferQueue = m_device->queues().transfer;
VkFenceCreateInfo fenceInfo;
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.pNext = nullptr;
fenceInfo.flags = 0;
if (m_vkd->vkCreateFence(m_vkd->device(), &fenceInfo, nullptr, &m_fence) != VK_SUCCESS)
throw DxvkError("DxvkCommandList: Failed to create fence");
VkCommandPoolCreateInfo poolInfo;
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.pNext = nullptr;
poolInfo.flags = 0;
poolInfo.queueFamilyIndex = graphicsQueue.queueFamily;
if (m_vkd->vkCreateCommandPool(m_vkd->device(), &poolInfo, nullptr, &m_graphicsPool) != VK_SUCCESS)
throw DxvkError("DxvkCommandList: Failed to create graphics command pool");
if (m_device->hasDedicatedTransferQueue()) {
poolInfo.queueFamilyIndex = transferQueue.queueFamily;
if (m_vkd->vkCreateCommandPool(m_vkd->device(), &poolInfo, nullptr, &m_transferPool) != VK_SUCCESS)
throw DxvkError("DxvkCommandList: Failed to create transfer command pool");
}
VkCommandBufferAllocateInfo cmdInfo;
cmdInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmdInfo.pNext = nullptr;
cmdInfo.commandPool = m_graphicsPool;
cmdInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdInfo.commandBufferCount = 1;
if (m_vkd->vkAllocateCommandBuffers(m_vkd->device(), &cmdInfo, &m_execBuffer) != VK_SUCCESS
|| m_vkd->vkAllocateCommandBuffers(m_vkd->device(), &cmdInfo, &m_initBuffer) != VK_SUCCESS)
throw DxvkError("DxvkCommandList: Failed to allocate command buffer");
}
DxvkCommandList::~DxvkCommandList() {
this->reset();
m_vkd->vkDestroyCommandPool(m_vkd->device(), m_graphicsPool, nullptr);
m_vkd->vkDestroyCommandPool(m_vkd->device(), m_transferPool, nullptr);
m_vkd->vkDestroyFence(m_vkd->device(), m_fence, nullptr);
}
VkResult DxvkCommandList::submit(
VkSemaphore waitSemaphore,
VkSemaphore wakeSemaphore) {
const auto& graphics = m_device->queues().graphics;
std::array<VkCommandBuffer, 2> cmdBuffers;
uint32_t cmdBufferCount = 0;
if (m_cmdBuffersUsed.test(DxvkCmdBuffer::InitBuffer))
cmdBuffers[cmdBufferCount++] = m_initBuffer;
if (m_cmdBuffersUsed.test(DxvkCmdBuffer::ExecBuffer))
cmdBuffers[cmdBufferCount++] = m_execBuffer;
const VkPipelineStageFlags waitStageMask
= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo info;
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.pNext = nullptr;
info.waitSemaphoreCount = waitSemaphore == VK_NULL_HANDLE ? 0 : 1;
info.pWaitSemaphores = &waitSemaphore;
info.pWaitDstStageMask = &waitStageMask;
info.commandBufferCount = cmdBufferCount;
info.pCommandBuffers = cmdBuffers.data();
info.signalSemaphoreCount = wakeSemaphore == VK_NULL_HANDLE ? 0 : 1;
info.pSignalSemaphores = &wakeSemaphore;
return m_vkd->vkQueueSubmit(graphics.queueHandle, 1, &info, m_fence);
}
VkResult DxvkCommandList::synchronize() {
VkResult status = VK_TIMEOUT;
while (status == VK_TIMEOUT) {
status = m_vkd->vkWaitForFences(
m_vkd->device(), 1, &m_fence, VK_FALSE,
1'000'000'000ull);
}
return status;
}
void DxvkCommandList::beginRecording() {
VkCommandBufferBeginInfo info;
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.pNext = nullptr;
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
info.pInheritanceInfo = nullptr;
if ((m_graphicsPool && m_vkd->vkResetCommandPool(m_vkd->device(), m_graphicsPool, 0) != VK_SUCCESS)
|| (m_transferPool && m_vkd->vkResetCommandPool(m_vkd->device(), m_transferPool, 0) != VK_SUCCESS))
Logger::err("DxvkCommandList: Failed to reset command buffer");
if (m_vkd->vkBeginCommandBuffer(m_execBuffer, &info) != VK_SUCCESS
|| m_vkd->vkBeginCommandBuffer(m_initBuffer, &info) != VK_SUCCESS)
Logger::err("DxvkCommandList: Failed to begin command buffer");
if (m_vkd->vkResetFences(m_vkd->device(), 1, &m_fence) != VK_SUCCESS)
Logger::err("DxvkCommandList: Failed to reset fence");
// Unconditionally mark the exec buffer as used. There
// is virtually no use case where this isn't correct.
m_cmdBuffersUsed = DxvkCmdBuffer::ExecBuffer;
}
void DxvkCommandList::endRecording() {
if (m_vkd->vkEndCommandBuffer(m_execBuffer) != VK_SUCCESS
|| m_vkd->vkEndCommandBuffer(m_initBuffer) != VK_SUCCESS)
Logger::err("DxvkCommandList::endRecording: Failed to record command buffer");
}
void DxvkCommandList::reset() {
// Signal resources and events to
// avoid stalling main thread
m_eventTracker.reset();
m_resources.reset();
// Recycle heavy Vulkan objects
m_descriptorPoolTracker.reset();
// Return buffer memory slices
m_bufferTracker.reset();
// Return query and event handles
m_gpuQueryTracker.reset();
m_gpuEventTracker.reset();
// Less important stuff
m_statCounters.reset();
}
}