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May fix thread safety issues in some games. Apparently, the D3D10Device is supposed to be thread safe by default.
8 lines
131 B
C
8 lines
131 B
C
#pragma once
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#include "../dxgi/dxgi_include.h"
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#include "../util/sync/sync_spinlock.h"
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#include <d3d10_1.h>
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#include <d3d11_1.h>
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