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OpenDX/src/d3d11/d3d11_main.cpp
Philip Rebohle 3e111086b2
[d3d11] Implement D3D11CoreCreateDevice
Some applications need this function to be present and it's better to
fail for them with an error code rather than crash because the entry
point does not exist in our DLLs.
2018-05-07 14:06:52 +02:00

237 lines
8.5 KiB
C++

#include <array>
#include "../dxgi/dxgi_adapter.h"
#include "../dxgi/dxgi_device.h"
#include "d3d11_device.h"
#include "d3d11_enums.h"
#include "d3d11_interop.h"
#include "d3d11_present.h"
namespace dxvk {
Logger Logger::s_instance("d3d11.log");
}
extern "C" {
using namespace dxvk;
DLLEXPORT HRESULT __stdcall D3D11CoreCreateDevice(
IDXGIFactory* pFactory,
IDXGIAdapter* pAdapter,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
ID3D11Device** ppDevice) {
Com<IDXGIVkAdapter> dxvkAdapter = nullptr;
// The adapter must obviously be a DXVK-compatible adapter so
// that we can create a DXVK-compatible DXGI device from it.
if (FAILED(pAdapter->QueryInterface(__uuidof(IDXGIVkAdapter),
reinterpret_cast<void**>(&dxvkAdapter)))) {
Logger::err("D3D11CoreCreateDevice: Adapter is not a DXVK adapter");
return E_INVALIDARG;
}
// Feature levels to probe if the
// application does not specify any.
std::array<D3D_FEATURE_LEVEL, 6> defaultFeatureLevels = {
D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1,
};
if (pFeatureLevels == nullptr || FeatureLevels == 0) {
pFeatureLevels = defaultFeatureLevels.data();
FeatureLevels = defaultFeatureLevels.size();
}
// Find the highest feature level supported by the device.
// This works because the feature level array is ordered.
const Rc<DxvkAdapter> adapter = dxvkAdapter->GetDXVKAdapter();
UINT flId;
for (flId = 0 ; flId < FeatureLevels; flId++) {
Logger::info(str::format("D3D11CoreCreateDevice: Probing ", pFeatureLevels[flId]));
if (D3D11Device::CheckFeatureLevelSupport(adapter, pFeatureLevels[flId]))
break;
}
if (flId == FeatureLevels) {
Logger::err("D3D11CoreCreateDevice: Requested feature level not supported");
return E_INVALIDARG;
}
// Try to create the device with the given parameters.
const D3D_FEATURE_LEVEL fl = pFeatureLevels[flId];
try {
Logger::info(str::format("D3D11CoreCreateDevice: Using feature level ", fl));
Com<D3D11DeviceContainer> container = new D3D11DeviceContainer();
const VkPhysicalDeviceFeatures deviceFeatures
= D3D11Device::GetDeviceFeatures(adapter, fl);
if (FAILED(dxvkAdapter->CreateDevice(container.ptr(), &deviceFeatures, &container->m_dxgiDevice))) {
Logger::err("D3D11CoreCreateDevice: Failed to create DXGI device");
return E_FAIL;
}
container->m_d3d11Device = new D3D11Device(
container.ptr(), container->m_dxgiDevice, fl, Flags);
container->m_d3d11Presenter = new D3D11Presenter(
container.ptr(), container->m_d3d11Device);
container->m_d3d11VkInterop = new D3D11VkInterop(
container.ptr(), container->m_d3d11Device);
*ppDevice = ref(container->m_d3d11Device);
return S_OK;
} catch (const DxvkError& e) {
Logger::err("D3D11CoreCreateDevice: Failed to create D3D11 device");
return E_FAIL;
}
}
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<IDXGIFactory> dxgiFactory = nullptr;
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
if (dxgiAdapter == nullptr) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
// We'll use the first adapter returned by a DXGI factory
if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return E_FAIL;
}
if (FAILED(dxgiFactory->EnumAdapters(0, &dxgiAdapter))) {
Logger::err("D3D11CreateDevice: No default adapter available");
return E_FAIL;
}
} else {
// We should be able to query the DXGI factory from the adapter
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
return E_FAIL;
}
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
return E_INVALIDARG;
}
// Create the actual device
Com<ID3D11Device> device;
HRESULT hr = D3D11CoreCreateDevice(
dxgiFactory.ptr(), dxgiAdapter.ptr(),
Flags, pFeatureLevels, FeatureLevels,
&device);
if (FAILED(hr))
return hr;
// Write back whatever info the application requested
if (pFeatureLevel != nullptr)
*pFeatureLevel = device->GetFeatureLevel();
if (ppDevice != nullptr)
*ppDevice = device.ref();
if (ppImmediateContext != nullptr)
device->GetImmediateContext(ppImmediateContext);
// If we were unable to write back the device and the
// swap chain, the application has no way of working
// with the device so we should report S_FALSE here.
if (ppDevice == nullptr && ppImmediateContext == nullptr)
return S_FALSE;
return S_OK;
}
DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<ID3D11Device> d3d11Device;
Com<ID3D11DeviceContext> d3d11Context;
// Try to create a device first.
HRESULT status = D3D11CreateDevice(pAdapter, DriverType,
Software, Flags, pFeatureLevels, FeatureLevels,
SDKVersion, &d3d11Device, pFeatureLevel, &d3d11Context);
if (FAILED(status))
return status;
// Again, the documentation does not exactly tell us what we
// need to do in case one of the arguments is a null pointer.
if (pSwapChainDesc == nullptr)
return E_INVALIDARG;
Com<IDXGIDevice> dxgiDevice = nullptr;
Com<IDXGIAdapter> dxgiAdapter = nullptr;
Com<IDXGIFactory> dxgiFactory = nullptr;
if (FAILED(d3d11Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&dxgiDevice)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI device");
return E_FAIL;
}
if (FAILED(dxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&dxgiAdapter)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI adapter");
return E_FAIL;
}
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to query DXGI factory");
return E_FAIL;
}
DXGI_SWAP_CHAIN_DESC desc = *pSwapChainDesc;
if (FAILED(dxgiFactory->CreateSwapChain(d3d11Device.ptr(), &desc, ppSwapChain))) {
Logger::err("D3D11CreateDeviceAndSwapChain: Failed to create swap chain");
return E_FAIL;
}
if (ppDevice != nullptr)
*ppDevice = d3d11Device.ref();
if (ppImmediateContext != nullptr)
*ppImmediateContext = d3d11Context.ref();
return S_OK;
}
}