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OpenDX/src/d3d11/d3d11_query.h
Philip Rebohle 45be1dfb53
[d3d11] Flush more aggressively on stalling Event queries
Increases GPU utilization in Quake Champions.
2019-05-09 18:04:36 +02:00

94 lines
1.9 KiB
C++

#pragma once
#include "../dxvk/dxvk_gpu_event.h"
#include "../dxvk/dxvk_gpu_query.h"
#include "../d3d10/d3d10_query.h"
#include "d3d11_device_child.h"
namespace dxvk {
enum D3D11_VK_QUERY_STATE : uint32_t {
D3D11_VK_QUERY_INITIAL,
D3D11_VK_QUERY_BEGUN,
D3D11_VK_QUERY_ENDED,
};
class D3D11Query : public D3D11DeviceChild<ID3D11Predicate> {
public:
D3D11Query(
D3D11Device* device,
const D3D11_QUERY_DESC& desc);
~D3D11Query();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
UINT STDMETHODCALLTYPE GetDataSize();
void STDMETHODCALLTYPE GetDesc(
D3D11_QUERY_DESC *pDesc) final;
void Begin(DxvkContext* ctx);
void End(DxvkContext* ctx);
HRESULT STDMETHODCALLTYPE GetData(
void* pData,
UINT GetDataFlags);
DxvkBufferSlice GetPredicate(DxvkContext* ctx);
bool IsEvent() const {
return m_desc.Query == D3D11_QUERY_EVENT;
}
bool IsStalling() const {
return m_stallFlag;
}
void NotifyEnd() {
m_stallMask <<= 1;
}
void NotifyStall() {
m_stallMask |= 1;
m_stallFlag |= bit::popcnt(m_stallMask) >= 16;
}
D3D10Query* GetD3D10Iface() {
return &m_d3d10;
}
private:
D3D11Device* const m_device;
D3D11_QUERY_DESC m_desc;
D3D11_VK_QUERY_STATE m_state;
Rc<DxvkGpuQuery> m_query = nullptr;
Rc<DxvkGpuEvent> m_event = nullptr;
sync::Spinlock m_predicateLock;
DxvkBufferSlice m_predicate;
D3D10Query m_d3d10;
uint32_t m_stallMask = 0;
bool m_stallFlag = false;
UINT64 GetTimestampQueryFrequency() const;
};
}