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OpenDX/src/dxvk/dxvk_limits.h
Philip Rebohle 86db5aab67
[dxvk] Increased queued command submission limit
Potentially reduces the number of sync points when a game
is primarily GPU limited. Improves performance in Nier by
a few frames per second.
2018-01-14 11:23:14 +01:00

18 lines
419 B
C++

#pragma once
#include "dxvk_include.h"
namespace dxvk {
enum DxvkLimits : size_t {
MaxNumRenderTargets = 8,
MaxNumVertexAttributes = 32,
MaxNumVertexBindings = 32,
MaxNumOutputStreams = 4,
MaxNumViewports = 16,
MaxNumResourceSlots = 1096,
MaxNumActiveBindings = 128,
MaxNumQueuedCommandBuffers = 8,
};
}