mirror of
https://github.com/EduApps-CDG/OpenDX
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Potentially reduces the number of sync points when a game is primarily GPU limited. Improves performance in Nier by a few frames per second.
18 lines
419 B
C++
18 lines
419 B
C++
#pragma once
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#include "dxvk_include.h"
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namespace dxvk {
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enum DxvkLimits : size_t {
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MaxNumRenderTargets = 8,
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MaxNumVertexAttributes = 32,
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MaxNumVertexBindings = 32,
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MaxNumOutputStreams = 4,
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MaxNumViewports = 16,
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MaxNumResourceSlots = 1096,
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MaxNumActiveBindings = 128,
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MaxNumQueuedCommandBuffers = 8,
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};
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} |