mirror of
https://github.com/EduApps-CDG/OpenDX
synced 2024-12-30 09:45:37 +01:00
190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
#include <chrono>
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#include <cstring>
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#include "dxvk_compute.h"
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#include "dxvk_device.h"
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#include "dxvk_pipemanager.h"
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#include "dxvk_spec_const.h"
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#include "dxvk_state_cache.h"
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namespace dxvk {
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DxvkComputePipelineStateInfo::DxvkComputePipelineStateInfo() {
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std::memset(this, 0, sizeof(*this));
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}
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DxvkComputePipelineStateInfo::DxvkComputePipelineStateInfo(
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const DxvkComputePipelineStateInfo& other) {
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std::memcpy(this, &other, sizeof(*this));
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}
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DxvkComputePipelineStateInfo& DxvkComputePipelineStateInfo::operator = (
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const DxvkComputePipelineStateInfo& other) {
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std::memcpy(this, &other, sizeof(*this));
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return *this;
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}
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bool DxvkComputePipelineStateInfo::operator == (const DxvkComputePipelineStateInfo& other) const {
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return std::memcmp(this, &other, sizeof(DxvkComputePipelineStateInfo)) == 0;
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}
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bool DxvkComputePipelineStateInfo::operator != (const DxvkComputePipelineStateInfo& other) const {
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return std::memcmp(this, &other, sizeof(DxvkComputePipelineStateInfo)) != 0;
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}
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DxvkComputePipeline::DxvkComputePipeline(
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DxvkPipelineManager* pipeMgr,
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DxvkComputePipelineShaders shaders)
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: m_vkd(pipeMgr->m_device->vkd()), m_pipeMgr(pipeMgr),
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m_shaders(std::move(shaders)) {
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m_shaders.cs->defineResourceSlots(m_slotMapping);
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m_slotMapping.makeDescriptorsDynamic(
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m_pipeMgr->m_device->options().maxNumDynamicUniformBuffers,
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m_pipeMgr->m_device->options().maxNumDynamicStorageBuffers);
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m_layout = new DxvkPipelineLayout(m_vkd,
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m_slotMapping, VK_PIPELINE_BIND_POINT_COMPUTE);
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}
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DxvkComputePipeline::~DxvkComputePipeline() {
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for (const auto& instance : m_pipelines)
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this->destroyPipeline(instance.pipeline());
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}
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VkPipeline DxvkComputePipeline::getPipelineHandle(
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const DxvkComputePipelineStateInfo& state) {
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DxvkComputePipelineInstance* instance = nullptr;
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{ std::lock_guard<sync::Spinlock> lock(m_mutex);
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instance = this->findInstance(state);
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if (instance)
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return instance->pipeline();
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// If no pipeline instance exists with the given state
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// vector, create a new one and add it to the list.
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instance = this->createInstance(state);
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}
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if (!instance)
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return VK_NULL_HANDLE;
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this->writePipelineStateToCache(state);
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return instance->pipeline();
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}
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void DxvkComputePipeline::compilePipeline(
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const DxvkComputePipelineStateInfo& state) {
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std::lock_guard<sync::Spinlock> lock(m_mutex);
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if (!this->findInstance(state))
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this->createInstance(state);
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}
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DxvkComputePipelineInstance* DxvkComputePipeline::createInstance(
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const DxvkComputePipelineStateInfo& state) {
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VkPipeline newPipelineHandle = this->createPipeline(state);
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m_pipeMgr->m_numComputePipelines += 1;
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return &m_pipelines.emplace_back(state, newPipelineHandle);
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}
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DxvkComputePipelineInstance* DxvkComputePipeline::findInstance(
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const DxvkComputePipelineStateInfo& state) {
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for (auto& instance : m_pipelines) {
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if (instance.isCompatible(state))
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return &instance;
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}
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return nullptr;
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}
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VkPipeline DxvkComputePipeline::createPipeline(
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const DxvkComputePipelineStateInfo& state) const {
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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if (Logger::logLevel() <= LogLevel::Debug) {
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Logger::debug("Compiling compute pipeline...");
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Logger::debug(str::format(" cs : ", m_shaders.cs->debugName()));
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}
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DxvkSpecConstants specData;
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for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
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specData.set(i, state.bsBindingMask.test(i), true);
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for (uint32_t i = 0; i < MaxNumSpecConstants; i++)
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specData.set(getSpecId(i), state.scSpecConstants[i], 0u);
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VkSpecializationInfo specInfo = specData.getSpecInfo();
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DxvkShaderModuleCreateInfo moduleInfo;
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moduleInfo.fsDualSrcBlend = false;
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auto csm = m_shaders.cs->createShaderModule(m_vkd, m_slotMapping, moduleInfo);
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VkComputePipelineCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stage = csm.stageInfo(&specInfo);
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info.layout = m_layout->pipelineLayout();
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info.basePipelineHandle = VK_NULL_HANDLE;
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info.basePipelineIndex = -1;
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// Time pipeline compilation for debugging purposes
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std::chrono::high_resolution_clock::time_point t0, t1;
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if (Logger::logLevel() <= LogLevel::Debug)
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t0 = std::chrono::high_resolution_clock::now();
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VkPipeline pipeline = VK_NULL_HANDLE;
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if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
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m_pipeMgr->m_cache->handle(), 1, &info, nullptr, &pipeline) != VK_SUCCESS) {
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Logger::err("DxvkComputePipeline: Failed to compile pipeline");
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Logger::err(str::format(" cs : ", m_shaders.cs->debugName()));
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return VK_NULL_HANDLE;
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}
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if (Logger::logLevel() <= LogLevel::Debug) {
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t1 = std::chrono::high_resolution_clock::now();
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auto td = std::chrono::duration_cast<std::chrono::milliseconds>(t1 - t0);
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Logger::debug(str::format("DxvkComputePipeline: Finished in ", td.count(), " ms"));
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}
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return pipeline;
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}
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void DxvkComputePipeline::destroyPipeline(VkPipeline pipeline) {
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m_vkd->vkDestroyPipeline(m_vkd->device(), pipeline, nullptr);
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}
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void DxvkComputePipeline::writePipelineStateToCache(
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const DxvkComputePipelineStateInfo& state) const {
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if (m_pipeMgr->m_stateCache == nullptr)
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return;
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DxvkStateCacheKey key;
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if (m_shaders.cs != nullptr)
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key.cs = m_shaders.cs->getShaderKey();
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m_pipeMgr->m_stateCache->addComputePipeline(key, state);
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}
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}
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